scarymodpack
A very scary modpack I made (prob not even that scary)Required mods (47)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
(Major Update) A large hangar interior with 3 biome variants, custom hazards and fans!
Version:1.1.7
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2304
Adds new features and mechanics to the insanity mechanic of Lethal Company.
Version:1.1.2
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.8.3
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
Brackens now have new chase sound that's terrifying [UPDATED]
Version:2.0.0
Light your way through the darkness with every scan. Highly configurable.
Version:0.0.6
Another individual enemy buff. The Bracken tends to not chase very long in vanilla. This fixes that. Brackens now have twice the chance to staredown when retreating, and chase twice as long when angered. This is not a fixed amount and simply multiplies.
Version:1.0.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
[FULL GENERALIMPROVEMENTS COMPATIBILITY] Introducing the new DailyQuota! This is a separated quota that requires you to take a specific amount of scrap on the ship each day or else you are gonna have a quota penalty
Version:2.9.2
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
