Lethal Company
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Details

Latest version
1.5.0
Last Updated
First Uploaded
Downloads
489
Likes
0
Size
256KB
Dependants

Required mods (56)

This package requires the following packages to work.
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2305
Makes terminal scrolling line-based. Perfect for heavily modded stores and moon lists. (Configurable)
Version:1.0.0
API to simplify model replacement
Version:2.4.20
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.1
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Version:1.17.14
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.9.12
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Version:1.6.3
Fixes several problems with mask items and masked enemies.
Version:1.6.2
Fixes several gamebreaking bugs with shovels and knives.
Version:1.5.1
Fixes several major issues with weed killer.
Version:1.2.0
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Version:1.0.6
Reduce the chances of "An error occured!"
Version:1.0.6
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Version:1.0.0
Fixes for a bunch of common issues.
Version:1.3.3
Makes exception easier to debug
Version:1.1.1
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.1.0
Reliability improvements for the Company Cruiser.
Version:1.6.1
Solves the problem of interacting with objects. add a button to change the "ThrowingObjects" parameter, which tracks a random point in time and blocks interaction. The "ThrowingObjects" parameter is reversed when the button is pressed
Version:0.0.1
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
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