Lethal Company
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Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
77
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0
Size
32KB
Dependants

Categories

Required mods (98)

This package requires the following packages to work.
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Compatibility mod for custom enemy skins.
Version:1.5.1
Yoshi as a suit using ModelReplacementAPI and MoreSuits.
Version:0.1.2
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.11.1
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2304
Anti-hoarding technology that only removes required credits for the quota instead of setting progress to 0
Version:2.5.0
Cosmetics pack based around random models for AdvancedCompany.
Version:1.2.2
API to simplify model replacement
Version:2.4.19
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.0
A monster that is more than it seems
Version:1.9.2
Adds Trevor Henderson's Siren Head to Lethal Company
Version:2.0.6
This mod aims to add several new pieces of unique scrap items to the game without negatively impacting perfomance, aesthetics, or the balance of existing scrap items.
Version:4.0.0
Adds Odyssey Luigi to Lethal Company! No physics on it and clips a bit since its basically a test model but hey, it works!
Version:1.0.0
Adds The Knight from Hollow Knight as a playermodel! With cloak physics!
Version:0.1.2
Adds Spiderman suit using x753's More Suits mod!
Version:1.0.0
Fixes Dropship throws NullReferenceException on custom moons
Version:1.0.5
adds the commando as a suit from risk of rain 2, created by hopoo games
Version:1.0.0
Add Cause of Death to the performance report, now with a Mod API!
Version:2.3.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
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