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![theZofhistory-Zees_Moons-1.1.3 icon](https://gcdn.thunderstore.io/live/repository/icons/theZofhistory-Zees_Moons-1.1.3.png.128x128_q95.jpg)
Zees Moons
Adds 2 moons, Analysis and Reception. Reception is still a WIP. Built using LethalSDK by HolographicWings
Date uploaded | 4 months ago |
Version | 1.1.3 |
Download link | theZofhistory-Zees_Moons-1.1.3.zip |
Downloads | 3565 |
Dependency string | theZofhistory-Zees_Moons-1.1.3 |
This mod requires the following mods to function
![HolographicWings-LethalExpansion-1.3.41 icon](https://gcdn.thunderstore.io/live/repository/icons/HolographicWings-LethalExpansion-1.3.41.png.64x64_q95.jpg)
HolographicWings-LethalExpansion
Large game expansion with SDK support and a plenty of features.
Preferred version: 1.3.41![BepInEx-BepInExPack-5.4.2100 icon](https://gcdn.thunderstore.io/live/repository/icons/BepInEx-BepInExPack-5.4.2100.png.64x64_q95.png)
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Zee's Moons
Adds 2 moons, Analysis and Reception. Analysis is a small map and is similar to experimentation difficulty-wise Reception is a WIP Tier 3 moon, similar to Rend or Dine. Expect plently of Masked Enemies. Its a Masquerade after all. It is built using LethalSDK by HolographicWings so it requires the LethalExpansion mod.
Known Issues
Analysis:
- Lights appear to be emitting from nothing. Moved Fire Exit light to be coming from door as temp fix
- Back wall has been lowered to prevent killing players when leaving the moon. now it is presumibly possible to use a ladder to get on top and jump off the map, presumibly dying. idk if I will bother fixing this anytime soon. Reception:
- WIP, errors may occur.
CHANGELOG
1.1.3
- added more to Reception, including increasing the Fog, adding a sign, and a pathway of lights to the main door, and making the area around the main door less shiny
- changed some textures/materials. This will be most notable on Reception, with the ground no longer looking like fabric.
- testing/adjustments made to ensure fixes from previous patch were working correctly.
1.1.2
- Fixed major errors on both maps: Suns missing texture, days not progressing, drop ship not dropping, etc. (updated to most recent LethalSDK)
- Fixed moon object in orbit not having any texture (giant purple spheres)
- updated required version of lethal expansion to current version
1.1.1
- Fixed outside NavMesh for Reception
1.1.0
- Added new map "Reception"
1.0.2
- Fixed error causing outside fog/weather effects happening when inside
- Moved fire door light to make slightly more sense again.
- Dropped height of back wall again.
1.0.1
- Moved fire door light to make slightly more sense.
- Dropped height of back wall to prevent players getting booted off the ship during takeoff.
1.0
- Initial Version, Added lights to both signs to make them legible