Added a large, double-sided PLATFORM ZERO entrance sign with amber trim and LAST SERVICE 00:00 / YOU HAVE ARRIVED text.
Added teal PLATFORM ZERO / COMPANY TRANSIT identity plaques in every third corridor, with sector numbers.
Kept permanent identity signs separate from the event-controlled departure board.
Signs have no collision and add no lights. Layout generation, scares and loot behavior are unchanged.
Compiled successfully; in-game sign appearance and readability remain untested.
0.4.0
Doubled generation to 32-40 explorable rooms from a pool of 44 unique themes.
Added 24 surreal chambers with bespoke procedural sculptures, including an inverted apartment, ceiling ocean, clock cathedral, gravity well, paper storm and nursery of stars.
Guaranteed at least 16 surreal themes in each layout; no repeated themes.
Expanded to a variable-spaced 7x7 footprint with 4-9 independent loops and 4-6 metre corridors.
Added room heights, clipped-corner and cruciform shells, eight furnishing variants, and four corridor treatments.
Added nearby-only animation for cosmetic floating objects; preserved clear floor crossings and exit strips.
Preserved the 4,000-5,000-credit initial scrap target, quota-based count bonus and fair interior selection.
Updated network message channels: every peer must use 0.4.0.
Compilation and automated checks passed. In-game visuals, performance and multiplayer remain untested.
0.3.1
Added a seeded initial positive-scrap value target of 4,000-5,000 credits, averaging 4,500.
The host adjusts values before native synchronization; relative item values are approximately preserved with exact integer totals.
Kept the quota-based count bonus: later quotas spread the same value budget over more pieces.
Added the host setting Target total value to opt out and retain native moon/mod values.
Applied the budget once per station generation and preserved zero/negative special values.
Passed 10,000 loot-budget tests, including rounding, repeat application and overflow; sampled target mean was 4,504.52 credits.
Compiled against installed assemblies. Live gameplay and multiplayer remain untested.
0.3.0
Replaced the straight concourse with a seeded maze of 16-20 interconnected rooms and 2-5 independent loops.
Added eight room themes, bringing the pool to 20, with no repeated themes in a layout.
Randomized the footprint, passage network, room dimensions, furnishing variants, tickets and trap assignments.
Reserved clear central crossings and moved genuine fire exits to rooms farther from the entrance.
Adapted ghost-train routes, watchers, main-entrance queries and navigation checks to the network.
Moved the inspection room away from the expanded station footprint.
Preserved fair interior selection, Random Interiors integration and the capped quota-based loot bonus.
Updated event message channels; every player must use 0.3.0.
Passed compilation, 10,000 maze-plan checks and 204 protocol cases. Live gameplay and multiplayer remain untested.
0.2.0
Replaced the Experimentation override with a distinct LethalLevelLoader interior entry across dungeon moons.
Integrated with Random Interiors' global pool and no-repeat rotation; added adaptive average-weight selection when it is absent.
Expanded to 8-12 seeded rooms drawn from 12 themes, with varying sizes, station length, barriers and lighting.
Added generator hall, quarantine ward, records archive, commuter chapel, pump station and screening room.
Randomized ticket/trap locations and reachable scrap placement; added an attendant apparition event.
Added +5% scrap count per completed quota on station rounds, capped at +25%, preserving item values.
Updated fire-exit placement and navigation checks for variable layouts.
Requires LethalLevelLoader 1.7.13. All players must update to 0.2.0.
Compilation and automated logic checks passed; live gameplay remains untested.
0.1.0
Initial experimental alpha of the Platform Zero interior for Experimentation.
Added six themed rooms, counterfeit exits, Conductor inspections and a red waiting room.
Added ghost-train and blackout events plus a three-ticket Easter egg.