Lethal Company
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Latest version
0.4.1
Last Updated
First Uploaded
Downloads
128
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0
Size
49KB
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Changelog

0.4.1

  • Added a large, double-sided PLATFORM ZERO entrance sign with amber trim and LAST SERVICE 00:00 / YOU HAVE ARRIVED text.
  • Added teal PLATFORM ZERO / COMPANY TRANSIT identity plaques in every third corridor, with sector numbers.
  • Kept permanent identity signs separate from the event-controlled departure board.
  • Signs have no collision and add no lights. Layout generation, scares and loot behavior are unchanged.
  • Compiled successfully; in-game sign appearance and readability remain untested.

0.4.0

  • Doubled generation to 32-40 explorable rooms from a pool of 44 unique themes.
  • Added 24 surreal chambers with bespoke procedural sculptures, including an inverted apartment, ceiling ocean, clock cathedral, gravity well, paper storm and nursery of stars.
  • Guaranteed at least 16 surreal themes in each layout; no repeated themes.
  • Expanded to a variable-spaced 7x7 footprint with 4-9 independent loops and 4-6 metre corridors.
  • Added room heights, clipped-corner and cruciform shells, eight furnishing variants, and four corridor treatments.
  • Added nearby-only animation for cosmetic floating objects; preserved clear floor crossings and exit strips.
  • Preserved the 4,000-5,000-credit initial scrap target, quota-based count bonus and fair interior selection.
  • Updated network message channels: every peer must use 0.4.0.
  • Compilation and automated checks passed. In-game visuals, performance and multiplayer remain untested.

0.3.1

  • Added a seeded initial positive-scrap value target of 4,000-5,000 credits, averaging 4,500.
  • The host adjusts values before native synchronization; relative item values are approximately preserved with exact integer totals.
  • Kept the quota-based count bonus: later quotas spread the same value budget over more pieces.
  • Added the host setting Target total value to opt out and retain native moon/mod values.
  • Applied the budget once per station generation and preserved zero/negative special values.
  • Passed 10,000 loot-budget tests, including rounding, repeat application and overflow; sampled target mean was 4,504.52 credits.
  • Compiled against installed assemblies. Live gameplay and multiplayer remain untested.

0.3.0

  • Replaced the straight concourse with a seeded maze of 16-20 interconnected rooms and 2-5 independent loops.
  • Added eight room themes, bringing the pool to 20, with no repeated themes in a layout.
  • Randomized the footprint, passage network, room dimensions, furnishing variants, tickets and trap assignments.
  • Reserved clear central crossings and moved genuine fire exits to rooms farther from the entrance.
  • Adapted ghost-train routes, watchers, main-entrance queries and navigation checks to the network.
  • Moved the inspection room away from the expanded station footprint.
  • Preserved fair interior selection, Random Interiors integration and the capped quota-based loot bonus.
  • Updated event message channels; every player must use 0.3.0.
  • Passed compilation, 10,000 maze-plan checks and 204 protocol cases. Live gameplay and multiplayer remain untested.

0.2.0

  • Replaced the Experimentation override with a distinct LethalLevelLoader interior entry across dungeon moons.
  • Integrated with Random Interiors' global pool and no-repeat rotation; added adaptive average-weight selection when it is absent.
  • Expanded to 8-12 seeded rooms drawn from 12 themes, with varying sizes, station length, barriers and lighting.
  • Added generator hall, quarantine ward, records archive, commuter chapel, pump station and screening room.
  • Randomized ticket/trap locations and reachable scrap placement; added an attendant apparition event.
  • Added +5% scrap count per completed quota on station rounds, capped at +25%, preserving item values.
  • Updated fire-exit placement and navigation checks for variable layouts.
  • Requires LethalLevelLoader 1.7.13. All players must update to 0.2.0.
  • Compilation and automated logic checks passed; live gameplay remains untested.

0.1.0

  • Initial experimental alpha of the Platform Zero interior for Experimentation.
  • Added six themed rooms, counterfeit exits, Conductor inspections and a red waiting room.
  • Added ghost-train and blackout events plus a three-ticket Easter egg.
  • Added native interaction prompts, host-controlled event messages and generation-time navigation checks.
  • Compilation and protocol checks passed. In-game and multiplayer playtesting has not been performed.
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