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Overworked
Overworked is a QOL mod that aims to give players a more balanced experience, especially for high quota.
By timewaste
| Last updated | 2 weeks ago |
| Total downloads | 1291 |
| Total rating | 1 |
| Categories | Client-side Tweaks & Quality Of Life |
| Dependency string | timewaste-Overworked-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Lethal Company: Overworked (v81+)
This mod was not designed for versions before v80
This mod has full compatibility with vanilla clients.
About the mod
Lethal Company: Overworked is a HQ focused mod that aims to bring a more balanced experience to Lethal Company, with minor changes to the base game to keep it as vanilla-feeling as possible, it also aims to offer a way to use usually server sided features such as a selling module and scrap storage system.
Features
As of release, the mod contains a few QoL and balance changes to make your v81 experience more fun for high quota on vanilla lobbies (All of this was built to be used on public lobbies).
(Host) means the host has to have the mod enabled on his lobby for the feature to take effect.
(Client) means you can use the feature anywhere without the need for hosting.
Selling module (Host)
Commands:
- help: Now displays the stock command if you are hosting the lobby.
- stock: Displays the available commands listed below.
- stock scrap: Stores all the available ship scrap (only works in space). notifies every player with a terminal chat message
- stock view: Displays the available scrap value stocked in the terminal. notifies every player with a terminal chat message
- stock sell [amount] Lets you quickly sell a specified amount of scrap value on the company building. notifies every player with a terminal chat message
Terminal
- (Client) A better scan command has been integrated into the terminal, it will efficiently show outdoor, indoor and ship scrap.
Moons
As of 1.1.0, cadavers have been reenabled now that Zeekers fixed their main issue.
- (Host) Adamance's max and min item counts were reverted to v73's values (16 - 18).
- (Host) Artifice's max and min item counts were reverted to v56's values (31 - 37).
- (Host) Cadavers have been disabled on Adamance for a better experience.
Interiors
- (Client) The underwater tiles in the Mineshaft interior will no longer slow you down.
Item placement
- (Client) You are now able to grab items before entering a map.
- (Host) The listed items will be repositionned inside the ship at specific locations to make reloading your lobby more efficient:
- Pro-flashlight
- Shovel
- Lockpicker
- Weed killer
- Spray paint
- Walkie-talkie
- Stun grenade
- Extension ladder
- Belt bag
- Jetpack
- Key
- Shotgun