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Overworked
Overworked is a QOL mod that aims to give players a more balanced experience, especially for high quota.
By timewaste
| Last updated | 2 weeks ago |
| Total downloads | 894 |
| Total rating | 1 |
| Categories | Client-side Tweaks & Quality Of Life |
| Dependency string | timewaste-Overworked-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Lethal Company: Overworked (v81)
About the mod
Lethal Company: Overworked is a mod that aims to bring a more balanced experience to Lethal Company, with minor changes to the base game to keep it as vanilla-feeling as possible while rethinking some aspects of the game.
This mod works fully with vanilla clients.
The mod is currently in beta and contains minor bugs and missing features that will be fixed and added later.
This is also my very first mod and my first experience with C#!
Features
As of release, the mod contains a few QoL and balance changes to make your v81 experience more fun (and less miserable).
Moons
- Adamance's max and min item counts were reverted to v73's values.
- Artifice's max and min item counts were reverted to v56's values.
Interiors
- The underwater tiles in the Mineshaft interior will no longer slow you down.
- Cadavers have been temporarily disabled until further balancing.
Shop
- Extension Ladder now costs 30C (60C → 30C) to better suit the Adamance shortcut nerf.
- Pro Flashlight now costs 30C (32C → 30C) to allow players to get a shovel and a pro flashlight on quota 1.
User Interface
- A custom logo has been added to the main menu, and the loading screen has been slightly altered.
- The shotgun info in the top right of your screen will now show how many shells are loaded.
- I've reworked how the health meter displays your HP. It might be confusing at first, but it's easier to tell how much HP you have left.
Ship – Misc
- The collecting hitbox has been adjusted to allow collecting items on the outside railings. This way, you won’t have to run or damage boost through the bees at the end of the day. This is especially useful for solo players who can't collect every bee on the ship without using the pre-collection glitch.
- Collected items will now show a "Collected" label on the scanner.
- Upon reloading your save, all your items will be placed in specific spots in the ship. This prevents annoying loot piles that appear if you reload your save with items on your cruiser.
- Scrap items will now automatically teleport to specific spots on the ship at the end of the day.
Planned
I have many ideas for this mod, and I will definitely add the following if I have the time:
Refactoring
- As of right now, the code is a bit messy and doesn’t have proper error handling, so I plan on rewriting most of the features and creating new classes for the mod.
Menu
- I would love to make a custom menu with more interactions (the current one is really good; I just want to get better at programmatically developing UIs for future mods).
- An interface to buy items before creating a new save. The items would instantly appear inside your ship rather than having to route to the company and wait for the dropship.
- A default moon option before creating a new save.
Custom Selling Module
- I have an idea for a custom selling module that is fully vanilla-compatible, but the selling command wouldn’t be instant and would instead place items on the counter.