Overworked
Overworked is a QOL mod that aims to give players a more balanced experience, especially for high quota.Changes
Overworked 1.0.0
- Released
Overworked 1.0.1
- Fixed an issue with the way assets were loaded
Overworked 1.0.2
- You can no longer teleport ship scrap at the end of the day if you're not host
- Fixed a few typos here and there
- Fixed the artifice loot count
- The cruiser loot should now teleport correctly for the host.
- Updated the BepInEx dependency
Overworked 1.1.0
The mod has been entirely remade and is now more true to Vanilla while adding much needed QoL changes.
- New selling module
- Cadavers have been reenabled on tier 3 and tier 4 moons
- Removed the enhanced collecting hitbox, as it felt too broken and caused some issues with the character controller
- Overworked no longer changes anything related to the UI
Overworked 1.1.1
- Selling module enhanced with a new Terminal system (No longers spams the scrap count in the chat unless if you use 'stock view -show' or 'stock view -s')
- Scan enhanced and will now tell you if there are bees or a sapsucker or both. (You can also share the scan in the chat using 'scan -show' or 'scan -s')
- You will now have to manually use the 'stock scrap' command at the end of the day to store the available ship scrap.
- Also properly hides and disables the stock commands if you're no longer the host.
Overworked 1.1.2
- Scan is now host only so that you don't abuse it on vanilla lobbies.
Overworked 1.1.3
- Added a new configuration command to configure overworked to your liking.
Overworked 1.1.4
- Fixed an issue that would prevent a level from loading.
