Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Overworked
Overworked is a QOL mod that aims to give players a more balanced experience, especially for high quota.
By timewaste
CHANGELOG
Changes
Overworked 1.0.0
- Released
Overworked 1.0.1
- Fixed an issue with the way assets were loaded
Overworked 1.0.2
- You can no longer teleport ship scrap at the end of the day if you're not host
- Fixed a few typos here and there
- Fixed the artifice loot count
- The cruiser loot should now teleport correctly for the host.
- Updated the BepInEx dependency
Overworked 1.1.0
The mod has been entirely remade and is now more true to Vanilla while adding much needed QoL changes.
- New selling module
- Cadavers have been reenabled on tier 3 and tier 4 moons
- Removed the enhanced collecting hitbox, as it felt too broken and caused some issues with the character controller
- Overworked no longer changes anything related to the UI
Overworked 1.1.1
- Selling module enhanced with a new Terminal system (No longers spams the scrap count in the chat unless if you use 'stock view -show' or 'stock view -s')
- Scan enhanced and will now tell you if there are bees or a sapsucker or both. (You can also share the scan in the chat using 'scan -show' or 'scan -s')
- You will now have to manually use the 'stock scrap' command at the end of the day to store the available ship scrap.
- Also properly hides and disables the stock commands if you're no longer the host.