Changelog
0.3.9
- Reissued the 0.3.8 all-player network requirement as a new uploadable version; movement behavior is unchanged.
0.3.8
- Require every lobby player to have Source Bhop by registering a stable Netcode prefab before a connection starts.
- Disable movement changes if prefab registration fails.
0.3.7
- Carry existing airborne momentum through fast look turns when the matching side key is held, while keeping ordinary air strafing gradual.
- Add optional air-strafe trace logging for troubleshooting.
0.3.4 (local test build)
- Preserve horizontal speed when a held strafe steers sharply in the air.
- Keep queued hops out of full ground acceleration and friction while carrying extra speed.
- Hide the diagnostic status bar in the local test profile.
0.3.3 (diagnostic build)
- Added optional in-game status and fall-damage logging to investigate reports of missing movement effects and survivable high falls.
0.3.2
- Wait until the game's landing and fall-damage checks finish before auto-hopping.
0.3.1
- Fixed jump stamina charging when a jump starts at full stamina.
- Added Source-style air strafing, momentum-preserving bunnyhops, and automatic hopping while Jump is held.
- Added a configurable horizontal speedometer.
- Reduced jump takeoff delay and made jump stamina cost configurable; defaults are 0.02 seconds and half the normal cost.
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