Lethal Company
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Details

Latest version
0.3.9
Last Updated
First Uploaded
Downloads
268
Likes
0
Size
26KB
Dependants

Changelog

0.3.9

  • Reissued the 0.3.8 all-player network requirement as a new uploadable version; movement behavior is unchanged.

0.3.8

  • Require every lobby player to have Source Bhop by registering a stable Netcode prefab before a connection starts.
  • Disable movement changes if prefab registration fails.

0.3.7

  • Carry existing airborne momentum through fast look turns when the matching side key is held, while keeping ordinary air strafing gradual.
  • Add optional air-strafe trace logging for troubleshooting.

0.3.4 (local test build)

  • Preserve horizontal speed when a held strafe steers sharply in the air.
  • Keep queued hops out of full ground acceleration and friction while carrying extra speed.
  • Hide the diagnostic status bar in the local test profile.

0.3.3 (diagnostic build)

  • Added optional in-game status and fall-damage logging to investigate reports of missing movement effects and survivable high falls.

0.3.2

  • Wait until the game's landing and fall-damage checks finish before auto-hopping.

0.3.1

  • Fixed jump stamina charging when a jump starts at full stamina.
  • Added Source-style air strafing, momentum-preserving bunnyhops, and automatic hopping while Jump is held.
  • Added a configurable horizontal speedometer.
  • Reduced jump takeoff delay and made jump stamina cost configurable; defaults are 0.02 seconds and half the normal cost.
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