Lethal Company
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Required mods (69)

This package requires the following packages to work.
Multipurpose modding API for Lethal Company
Version:3.4.5
Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.12.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Audio and MIDI library for .NET
Version:2.2.2
Anti-hoarding technology that only removes required credits for the quota instead of setting progress to 0
Version:2.2.1
API to simplify model replacement
Version:2.3.6
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.9.3
Fixes several problems with mask items and masked enemies.
Version:1.6.0
Allows basic content mods to integrate with Custom Boombox Music
Version:1.2.2
A high elevation moon designed for the Company Cruiser. Features custom scrap and unique, connected fire exits.
Version:1.0.1
A desolate road reeking with the smell of Rotten Meat.
Version:1.0.2
An industrial megaplex, A long road, and Crimson night.
Version:1.1.4
Improved controls for vehicles.
Version:1.1.2
Makes start up loading time faster
Version:1.0.1
Reliability improvements for the Company Cruiser.
Version:1.3.0
Shotguns now fire pellets (Updated to V50)
Version:0.3.8
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.4
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Personal modding tools for Lethal Company
Version:0.13.2
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