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xAstroBoy-ThrowEverythingHOTFIXED-0.5.0 icon

ThrowEverythingHOTFIXED

Adds the ability to throw (almost) any item. Throw items to deal damage, distract enemies, trigger landmines, and more with this new mechanic!

Date uploaded 2 months ago
Version 0.5.0
Download link xAstroBoy-ThrowEverythingHOTFIXED-0.5.0.zip
Downloads 3180
Dependency string xAstroBoy-ThrowEverythingHOTFIXED-0.5.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Rune580-LethalCompany_InputUtils-0.6.3 icon
Rune580-LethalCompany_InputUtils

API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.

Preferred version: 0.6.3

README

ThrowEverything

Adds a new ability to throw (almost) any item in Lethal Company. Throw items to deal damage, distract enemies, trigger landmines, and more with this new mechanic!

Known issues

  • Not all items can be thrown, mainly items that can already be thrown without the mod.
  • Dead bodies do not travel as if they were thrown when thrown.
  • Throwing an item off of the ship does not count it as being off of the ship (and vice versa).
  • Throwing items onto the counter at The Company does not count it as being on the counter for The Company to collect.

Contact

You can find me (@xastroboy) in the Lethal Company Modding Discord server or the Unofficial Lethal Company Discord server.

CHANGELOG

ThrowEverything Changelog

v0.5.0

  • Rewrote some of the Classes, fixed a bunch of errors and exceptions.
  • The mod now will not break .

v0.4.1

  • Fixed a bug causing ThrowEverything to sometimes not appear in the "Remap Controls" menu
  • Updated InputUtils to v0.6.3

v0.4.0

  • Fixed a bug causing missing tooltips when some (poorly implemented) modded scrap did not have tooltips
  • Fixed a bug preventing some items from being able to be switched from
  • Fixed a bug causing an inconsistency where items would be slightly offset when colliding with a surface (as opposed to not colliding with a surface)
  • Improved the logic for throwing an item to prevent items from clipping into surfaces
  • Made the throw tooltip not appear when an item already has the maximum amount of tooltips
  • Made items have a minimum and maximum hitbox size to prevent items from being too small or too large (and also to prevent small items from clipping into surfaces)
  • Updated InputUtils to v0.6.1

v0.3.0

  • Added a preview of where the item will land
  • Added a proper way to cancel throwing an item (scrolling the mouse wheel/switching items)
  • Fixed a bug where items could be thrown when they shouldn't be (e.g. when the player is in a menu or the terminal)
  • Updated the logic to make it so charging a throw means you cannot perform some actions (such as picking up other items, using emotes, etc.) until you stop charging your throw

v0.2.1

  • Fix the animation of the item travelling through the air not playing for other players

v0.2.0

  • Clean up and refactor the code
  • Fix various bugs and issues
  • Make the mod open source on GitHub

v0.1.0

  • Initial release (in beta)