
Mods that depend on LethalNetworkAPI by xilophor
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21-40 of 130 results
Makes the Monarch from CodeRebirth only hostile to players that have killed a Cutiefly. It will leave once all offenders have died.
Expansion of LethalProgression: adds Oxygen & Power skills, +100/+Max allocation buttons, improved hand-slot grid, compact non-scrolling skill menu, and more.
Unlock moons permanently or progressively reduce their costs. Adds a bunch of progression mechanics in Discovery mode. Story progression and LethalConstellations support, moon sales and more.
(Experimental! May be in a unfinished state!) v81! Adding spice to the classic hide and seek game!
A simple mod that allows you to switch items while carrying a two-handed item, as long as you have a jetpack in your inventory
[V81][EXPERIMENTAL]Improved AI in Lethal Company, Currently only improved AI for the masked, but other vanilla entities will get new features once masked is in a stable place.
New quota system that scales based on player count, and gives you control over the consequences of death.
Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.