Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods that depend on LethalNetworkAPI
Adds new office-themed interior.
Last updated: 6 months ago
Allows the addition of custom story logs.
Last updated: 2 weeks ago
Difficulty tweaks to the weather system in Lethal Company.
Last updated: 4 days ago
Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.
Last updated: 2 weeks ago
Adds several scrap items to the game, some with custom effect!
Last updated: 2 weeks ago
Adds a funny little easter man to your game. Spawns outside with variants.
Last updated: 3 days ago
[v73] Adds a new moon called 86 Synthesis with an elevator to enter the complex's bunker.
Last updated: a month ago
[V69][EXPERIMENTAL]Improved AI in Lethal Company, Currently only improved AI for the masked, but other vanilla entities will get new features once masked is in a stable place.
Last updated: a year ago
V80+ Continued Fork of BrutalCompanyMinusExtra. More Events, Mod Integrations, and Chaos!
Last updated: 3 days ago
Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.
Last updated: a week ago
A powerful all-in-one debugging and admin tool to test and explore game mechanics and functionality in Lethal Company.
Mods
Tools
Libraries
Misc
BepInEx
Client-side
Server-side
Bug Fixes
Performance
Tweaks & Quality Of Life
Last updated: 2 weeks ago
Unlock moons permanently or progressively reduce their costs. Adds new progression mechanics in Discovery Mode. Moon sales, Vanilla story mode and more.
Last updated: 2 weeks ago
[v73] Adds new moon 35 Vacuity with an Elevator, 6 Cutscenes, and changing Seasons
Last updated: 5 months ago
[v73] Adds new moon 7510 Zeranos with an infinity Elevator similar to the Alpha version of Lethal Company with Winter and Autumn seasons and 2 new weathers!
Last updated: 5 months ago
Rewamps the ecosystem an enemies to feel more alive and interactable. Enemies will fight each other and hunt to survive.
Last updated: 7 months ago
The ship (+ item dropship) will land in a different spot every time. Customisable!
Last updated: a year ago
An RPG-style XP-based levelling and skillpoint system, with a full custom GUI to manage your points.
Last updated: 9 months ago
Adds the ability to feed bodies to the ship's goldfish.
Last updated: a year ago
Allows every monster / enemy to be damageable / hitable / killable - with in game configuration menu - dead enemies despawn as well
Last updated: a month ago
Adds 6 games to the terminal. No longer in development.
Last updated: 2 years ago
Saves and keeps the rotation of your items on the ship
Last updated: 2 years ago
Enhance your terminal operation experience by introducing convenient hotkeys. This mod simplifies various tasks, allowing you to manage turrets, landmines, player views, and communication more efficiently.
Last updated: 2 years ago
Sometimes forces you to use specific doors to enter and/or leave the facility
Last updated: a year ago
Allows you to replaces the default posters in the ship with customized ones!
Last updated: 3 months ago