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Malfunctions

Adds random malfunctions to the ship and intends to improve the core game loop with interesting new events.

Date uploaded 4 months ago
Version 1.0.0
Download link zealsprince-Malfunctions-1.0.0.zip
Downloads 1174
Dependency string zealsprince-Malfunctions-1.0.0

README

Malfunctions

The ship has experienced its fair share of crews and their eventual expiration. Even though it's stood for long, it's got some scratches of its own and they're showing more and more as the days go on.

This mod adds random malfunctions to the ship and intends to improve the core game loop with interesting new metagame events.

Events

Route Table Offset / Navigation Malfunction

This malfunction appears after the ship goes back into orbit. It overwrites all routing commands and steers the ship to a random moon at no cost. No information about the moon or the weather is given to the players forcing them to possibly go on a tough expedition.

A warning is given after the ship enters orbit.

(Planned) Atomic Misalignment / Teleporter Malfunction

This malfunction causes teleporters to become temporarily unavailable during an expedition. It has a high chance of happening moments after landing but can also happen over the course of an expedition at a random moment.

A warning during landing is given and once this happens the teleporters will emit sparks.

Bugs / Todo

  • Routing to a moon after the navigation malfunctions is currently still possible
  • Make a distinctively different notification in style with the radiation pop-up

CHANGELOG

Changelog

1.8.5

  • Downgrade not finding lever/door object logging from error to warn levels

1.8.4

  • Fix Liquidation being a level that the navigation malfunction could route to

1.8.3

  • Patch for v50
  • Fix power malfunction showing lever jam tooltip incorrectly
  • Fix soft lock when resetting objects after Malfunctions

1.8.2

  • Fix README.md typos because apparently I can't spell anymore

1.8.1

  • Add plan for next major upcoming release to README.md
  • Fix network handlers registering twice
  • Fix network handler MALFUNCTION_POWER not being called on host causing issues in singleplayer

1.8.0

  • Switch network library from LC_API to LethalNetworkAPI

1.7.1

  • Fix README.md containing two sections for the door malfunction

1.7.0

  • Add network syncing to make sure no desyncs happen due to penalty mechanic
  • Add lever malfunction that will block take-off after a designated time until autopilot
  • Decouple reliance on matched configuration files using host as source of truth

1.6.0

  • Add support for WeatherTweaks
  • Add config option to allow consecutive malfunctions of the same type

1.5.6

  • Add banner image

1.5.5

  • Update plugin version identifier

1.5.4

  • Update README.md with new penalty and passed days mechanics

1.5.3

  • Fix #15: penalty desync by changing the order of operations and relying on the base game penalty calculation

1.5.2

  • Attempt to fix desync due to penalty calculating different amounts of bodies in the ship

1.5.1

  • Reduce elapsed days defaults by one day

1.5.0

  • Implement #12: Disable outdoor floodlights during power malfunction as per
  • Add penalty only option meaning malfunctions only happen when players are not recovered
  • Add functionality to lock malfunctions behind a certain amount of elapsed days
  • Tweak probabilities further

1.4.1

  • Fix #10: sparks were playing sound without spacialization meaning they could be heard everywhere
  • Fix sparks collision depth buffer issue causing the players HUD to effect their collision (could cause sparks to get stuck in the players vision)
  • Fix timed malfunctions triggering before the start of a mission if they were early in a day or past the previous level's take-off time of day

1.4.0

  • Make Power Malfunction have a chance at not being able to take-off until autopilot
  • Fix Navigation Malfunction causing the ship to get stuck
  • Fix Communication Malfunction not re-enabling the terminal
  • Make teleporter during communication outage teleport a random player

1.3.1

  • Fix the readme stating that the door malfunction opens at 11pm when in actuality it opens at 10pm

1.3.0

  • Add penalty mechanic
    • Not recovering a body multiplies the chance of encountering malfunctions
  • Add Door Malfunction
    • Has a chance of happening after 4 hours and beyond into the round
    • Causes doors to remain closed with door controls disabled until 10pm
  • Add Distortion Malfunction
    • Has a chance of happening immediately or after a random interval
    • Disables the map display, terminal and walkies

1.2.3

  • Fix #5: hangar door panel not reappearing after power malfunction ends
  • Add lighting, depth buffer physics and sounds to sparks effect

1.2.2

  • Make sparks look a little less like cheese balls
  • Refactor internal asset loading

1.2.1

  • Adjust default probabilities
  • Attempt fix for issue #2: Weather stuck on all maps after navigational malfunction

1.2.0

  • Add Power Malfunction
    • Notification plays while landing
    • Disables the map display, terminal, teleporters, charging station and door controls
  • Add Teleporter Malfunction
    • Has a chance of happening immediately or after a random interval
    • Blocks players from using any ship teleporter
    • Notification is broadcast once malfunction takes effect
  • Navigation Malfunction
    • Fix company building being a possible route
    • Fix notification playing when restarting a save

1.1.1

  • Add compatibility with Corporate Restructure (jamil.corporate_restructure)
  • Fix desync issue by binding to map seed with added daily UTC epoch

1.1.0

  • Navigation Malfunction
    • Improve notification text
    • Improve navigation map text
    • Add sparks to lever while active
    • Block the user from choosing a different moon until malfunction ends

1.0.0

  • Initial release with basic functionality