--- Le mod est compatible avec la version 0.15.3 du jeu ---








Merci à Timaki pour les images avec les descriptions !
Les rôles secondaires sont donnés en plus du rôle principal, par exemple "Villageois - Hurleur". La plupart de leurs pouvoirs actifs ont un temps de recharge.
Ils ne sont pas spécifiques aux villageois ni aux loups : sauf exception, n'importe quel rôle secondaire peut être attribué à n'importe qui.

Les rôles solo ne sont ni dans le camp des villageois, ni dans le camp des loups : ils gagnent seuls et ont un objectif spécifique.
Les traîtres sont humains et ne peuvent donc pas se transformer, mais ils sont du côté des loups ! Ils peuvent aussi recevoir un pouvoir de loup.

En plus du rôle secondaire, les loups et le traître peuvent recevoir un pouvoir de loup. Un loup peut ainsi être "Loup Sorcier - Téléporteur" : Sorcier est son pouvoir, et Téléporteur est son rôle secondaire.

Les villageois peuvent recevoir un métier. Un villageois peut ainsi être "Villageois Paysan - Pisteur" : Paysan est son métier, et Pisteur est son rôle secondaire. Notez que, contrairement aux rôles secondaires et aux pouvoirs de loups, plusieurs villageois peuvent avoir le même métier. De plus, certains métiers sont plus communs que d'autres.

Un certain nombre de villageois seront des villageois élites (qui incluent le Chasseur et l'Alchimiste).



Les endroits sabotables indiquent leur nom quand vous les regardez. Si vous êtes Loup ou Traître vous verrez aussi un compteur, par exemple "1/3", qui indique la progression du sabotage.
Seuls les Loups et les Traîtres peuvent saboter. On peut saboter de jour comme de nuit, mais seulement en forme humaine.
Chaque sabotage est relié à plusieurs endroits du jeu, par exemple le sabotage "Puits empoisonnés" est lié aux puits de chaque village.
Si suffisamment d'endroits ont été sabotés, le sabotage lié se déclenche en début de nuit, et tout le monde est averti.
Les endroits sabotés restent sabotés d'un jour sur l'autre, sauf si leur sabotage lié s'est déclenché pendant la nuit.
Vous pouvez par exemple saboter 2 puits pendant la première journée, puis le troisième puits pendant la deuxième journée, pour déclencher le sabotage à la deuxième nuit.


--- The mod is compatible with version 0.15.3 of the game --- --- This page is not up to date, but the mod itself is fully translated ---
Howler: He can increase the range of his voice and slow down nearby people while he's talking. If he's in Wolf form, he will instead stun ALL villagers and slow them down.
Alcoholic: Negative and neutral potion effects are replaced with random positive ones. He can use his power to change a gadget (such as traps) into a potion. In addition, an Alcoholic Wolf can take and drink potions while in Wolf form to heal himself!
Detective: He can Inspect someone to know whether they've killed since the latest night (or, if he's a Wolf, to know their roles). In addition, he knows who the Hunter is.
Sprinter: He can activate Sprint at will to become faster, but this rapidly drains his hunger bar. In addition, a Sprinter Wolf can, in wolf form, Chase to get really fast for a short moment.
Infected: If he's a Villager and is killed by a Wolf, he forces that Wolf to untransform after a while (the Wolf is notified of this). If he's a Wolf, in wolf form, he can Infect nearby villagers to make them fart and find them more easily!
Teleporter: He can set up an invisible beacon, then at any time he can teleport to it after a 3 seconds delay.
Engineer: He can create a random gadget. In addition, traps have less duration on him and he disarms them faster, he breaks locks faster, and smoke bombs have a lower radius for him.
Stealther: In human form, he can become Stealthed to be invisible and have silent footsteps, but he can't run in this state. In Wolf form he instead becomes undetectable (no scary effect).
Politician: During daytime, he can cause a player to be stunned during the next meeting, unable to talk or vote. In addition, if he's a Villager and would be voted out then someone else dies instead!
Metabolic: If he's a Villager, any food he loots will heal him for more health. If he's a Wolf, he can secretly mark someone during the day to make them starve during the next night!
Illusionist: If he's a Villager, he can blind all transformed Wolves for a short time. If he's a Wolf, he can shuffle the appearence of all players!
Sherif: Using a bullet, he can attempt to kill someone... but if their target is on the Villager side, then the Sherif dies instead! In addition, a Sherif Wolf is slightly resistant to bullets and can still run for a few seconds after being hit by one.
Trickster: He can switch his target's position with a random player's. In Wolf form, this effect applies to himself instead.
Medium: He's warned everytime a player dies. If he's a Wolf, he also knows everyone's secondary role.
Astral: His action range (opening doors, looting items) is increased, including his kill and sabotage range if he's a Wolf. He can also project his mind to analyze the situation from up, like a Giant potion's effect, but this consumes health.
Ranger: He can see the footsteps left by Wolves. He can also spend a little time to look for the nearby footsteps of other players.
Scavenger: In human form, he can scavenge a player's corpse to heal a little and find an item. In Wolf form, he can devour a player's corpse to heal.
Magician: He can memorize potion / scroll effects and reuse them on his target. The cooldown depends on the effect.
Actor: He can feign death to fool Wolves or villagers.
Scribe: He can create scrolls or change their effect.
Carabineer: He has a rifle that knocks back the target and stuns or slows them. The rifle recharges automatically after a while.
Village Idiot: He wins if he get's voted out during a meeting. He gets hungry slower but staying inactive makes him very hungry.
Cannibal: He can eat corpses (even Wolf corpses) and he wins if he eats enough of them. They give him the Full effect, and he cannot eat while Full.
Agent: If this solo role is picked, there will be two agents. They can identify each other and also identify Wolves. Each Agent can eliminate the other. He wins by being amongst the last survivors at the start or end of a meeting, provided the other Agent is dead.
Spy: He gets two targets to spy on (red names in the player list). Once he Spies on someone, he gets new targets shortly afterwards. He wins if he manages to Spy enough times, but anyone Spied upon will be warned of this at the next meeting!
Scientist: He wins by attaining 100% Research. His Research increases by being close to a transformed Wolf, or by witnessing a Wolf kill or transformation. The more risks he takes, the faster he gains Research.
Lovers: Actually a duo role. They win by surviving and killing most other players. One Lover is always a Villager and the other a Wolf. The Villager cannot heal naturally and only the Wolf's kills can heal him, but they can communicate directly and help each other through telepathy.
The Beast: Few things are known about the Beast. It is said that it can Mark other players and then go on a rampage...
Bounty Hunter: He gets specific targets to eliminate, and he has a silenced rifle.
Necromancer: Once only, during a night, he can resurrect a targeted corpse. This player becomes a Wolf who transforms immediately, but he's mute and dies when the night ends.
Shapeshifter: He can freely choose a player and disguise himself as them. His human form is changed until the next meeting. In Wolf form he can also temporarily appear as the chosen human form.
Deceiver: If he's present, illusions of transformations will be created through the night, confusing the villagers. He also an active power that gives his target a random negative effect during the next meeting.
Tracker: He can toggle his power to know the proximity of the closest player: the redder, the closer. He's slower while tracking.
Warlock: He can curse someone to transform them into Wolf form during the night. However their actual role does not change and they cannot kill.
Possessor: He can freely choose a player and see through their eyes. Once per half-day he can also force them to use certain items.
Saboteur: He can see items (gadgets and potions) more easily, and he can secretly sabotage them while they're on the ground or held by someone. A player attempting to use a sabotaged item will have a nasty surprise!
Bomber: He can give a ticking bomb to a player. It starts ticking shortly after the day or night starts, but can be given to another player before it explodes!
Seer: He knows which sides his target is on (villagers, wolves, solo). During meetings he can try to guess a villager's job: if he succeeds the villager dies shortly afterwards, but if he fails he loses the Seer power!
Poacher: He has a rifle. Its bullets do not kill the target but place a tracker on them, making them easier to find for all transformed Wolves until the end of the game.
Peasant: Everytime he hears a Wolf killing someone at night while not holding any item, he gets a random defensive gadget.
Guard: If the Hunter dies, he can take the rifle from his corpse and become a Hunter. He is also warned when the Hunter's corpse is nearby.
Priest: After collecting enough loot, he can protect a target until the end of the day. The first time the target is attacked by a Wolf, they will be protected and the Wolf will be knocked down and stunned.
Exorcist: After collecting enough loot, he can mark a player in human form. If that player is a Wolf and transforms during this night, their vision will be impaired and they will get hungry faster. Alternatively, he can use his power on a transformed Wolf to blind them.
Forensics: He can scan a corpse to learn the main role (villager, wolf, cannibal...) they had.
Avenger: Once enough players are dead, he can kill a single player in human form or stun / finish off a transformed Wolf.
Barkeep: On the second day, he learns that one of the surviving players is not a Wolf (but they could be a traitor or solo role). If that player dies, he will gain the info on another player on the next day.
Survivalist: The first time a Wolf attacks him, he doesn't die immediately but is temporarily Saveable. Nearby non-transformed players are alerted with a sound and a flash, and he has an icon above him. If he isn't saved in time or if the night ends, he dies.
Guardian Angel: Once dead, and once per day, he can use his power on a spectated Villager to heal them and make their footsteps unheard by transformed Wolves.
Places that can be sabotaged show their name when you look at them. Si you're a Wolf or Traitor you also see a counter, such as "1/3"
Only Wolves and Traitors can sabotage. They can sabotage during the day or night, but only in human form.
Each sabotage is linked to several places in the game, for example the "Poisoned wells" sabotage is linked to the well of each village.
If enough places have been sabotaged, the linked sabotage is triggered when the night starts, and everyone is warned of it.
Sabotaged places stay sabotaged between each day, unless their sabotage has been triggered during the night.
For example you can sabotage 2 wells during the first day, then the third during the second day, and the sabotage will be triggered during the following night.
Map 1 (villages)
Map 2 (castle)
Midas (positive): multiplies loot value by 4.
Assassin (positive): under this effect you can kill a player in human form or a wounded Wolf, or paralyze a non-wounded Wolf. The effect is then lost.
Stinking (positive): nearby players are slowed, and being eaten by a Wolf will poison him.
Clairvoyance (positive): allows you to see all players on the minimap.
Tiny (neutral): you become tiny. Useful to escape a Wolf, but there's a certain logical risk involved...
Vampire (neutral): you gradually steal the health of all players in a large radius.
Haunted (neutral): random and unexpected effects!
Chaos (neutral): creates random already-activated items near you, such as traps, grenades...
Deaf (negative): you no longer hear anything, not even the presence of Wolves...
Nearsight (negative): your vision is heavily reduced by fog.
Mute (negative): other players cannot hear you.