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GoblinLab
Allows for creation of Megabonk testing environmentsGoblinLab provides a set of tools for experimenting with game systems in a sandbox-like environment. Author: Compton
Features: Time Controls: Rewind Stage Timer by 60s Skip Stage Timer forward by 60s Add 60s to Swarm Timer
Enemy Spawning:
Toggle enemy spawning on/off
Spawn test entities:
Test2 (Target Dummy).
Ent1 (Boss).
UI Overlay:
Press T to toggle the GoblinLab menu. Must be in the Megabonk ESC menu to access the mouse cursor
Styled window with headers and grouped controls
Controls: T → Toggle GoblinLab window
Notes: The "No-Spawn" tool is ENABLED by default. Meaning no enemy spawns will occur (Except timed minibosses and xp/gold skeletons) To prevent the forced miniboss and skeleton spawns, rewind time so the timer will stay at 10 minutes.
The Swarm Timer acts different than the stage timer. Once 0:00 hits and the Final Swarm starts, you can skip ahead using the "Swarm +60s" button.
Built for experimentation, not balanced gameplay.
Requirements: BepInEx 6
Installation Download GoblinLab.dll from the releases page. Place it in your game’s BepInEx/plugins folder. Launch the game.