Megabonk
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Date Uploaded
last month
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turnipthebeet-Megabonk_Community_Patch-1.3.18

Megabonk Community Patch

⚠ Work in Progress — Actively developed. Expect bugs and frequent updates.

A community-driven balance and quality-of-life mod for Megabonk.


Community Leaderboard

  • Replaces the Steam leaderboard with a shared community leaderboard
  • Scores submitted automatically at the end of each run
  • Friends tab shows server data filtered by your Steam friends
  • Personal tab — shows your best run per character (scroll with mouse wheel)
  • Global/Friends tabs support mouse wheel scrolling with correct rank numbers
  • Server rejects submissions from outdated mod versions
  • Shows an in-game warning banner if your mod is out of date

Gameplay

  • Fast Fall — hold Slide while airborne to fast fall
  • Full Heal — heart powerup fully heals instead of partial
  • Pots — drop a random powerup instead of always health
  • Golden Ring — grants +1 banish per ring held
  • Greed Shrine — also grants +5% XP and +5% luck

Item Tweaks

  • Item Caps — Anvil (max 2), Overpowered Lamp (max 3), Za Warudo (max 10)
  • Grandma's Secret Tonic — baseRadius=4, radiusPerAmount=2, maxRadius=16m (max 6 stacks); pool slot removed once cap is reached
  • Spicy Meatball — baseRadius=8, radiusPerAmount=4, maxRadius=32m (2× Grandma's values)
  • Brass Knuckles — size cap removed
  • Bob's Lantern — fire rate doubled; rarity changed to Legendary
  • Backpack — grants +2 projectiles per stack instead of +1
  • Cursed Doll — 50% max HP damage (was 30%), curses 7 enemies per doll (was 2); rarity changed to Legendary
  • Green Credit Card — chest price increase reduced from 10% to 2% per card
  • Echo Shard — overflow chance rolls extra shards
  • Tony McZooms — Zap passive grants +0.25 projectiles per level
  • Roberto — Hoarder passive also grants +0.5% elite spawn rate and +0.5% elite damage per level
  • Golden Shield — removes reduced gold penalty on Kevin self-damage
  • Bluetooth Dagger — correctly triggers Lightning Orb stun (element fix)
  • All Weapons — +10% crit chance and +20% crit damage added to upgrade pool
  • Bow / Revolver — +2 projectiles per level upgrade instead of +1
  • Scythe — attack rate roughly doubled (endCooldown 0.85s → 0.425s, burstTime 1.5s → 0.75s)

Rarity & Toggle Changes

Item Change
Bob's Lantern Rare → Legendary
Energy Core Legendary → Rare
Electric Plug Rare → Epic
Spiky Shield Epic → Legendary, now toggleable, armor per stack 10 → 50
Sucky Magnet Legendary → Epic, non-toggleable (always in pool)
Scarf Legendary → Rare, non-toggleable
Backpack → Common
Cursed Doll → Legendary, toggleable
Phantom Shroud → Rare, toggleable
Beer Now toggleable
Thunder Mitts Now toggleable
Medkit / Slippery Ring / Oats / Golden Glove Now toggleable
Echo Shard / Brass Knuckles / Idle Juice / Demonic Blood Non-toggleable (always in pool)
Skuleg / Old Mask / Battery / Key Non-toggleable (always in pool)

Stat Toggles (Chaos / Gamble pool)

Curate which stats can roll from Chaos rolls, Gamble Tome, Dicehead passive, and Charge Shrines. Open the toggle menu with F3. Choices persist via config and apply live mid-run.

Stat Default Reason
HealthRegen Off Trivial defensive stat
Shield Off Trivial defensive stat
Thorns Off Trivial defensive stat
Armor Off Trivial defensive stat
Evasion Off Trivial defensive stat
ProjectileSpeedMultiplier Off Low impact
KnockbackMultiplier Off Low impact
Duration On Useful — toggle off to remove
Movement Speed On Useful — toggle off to remove

Off = excluded from the pool by default (toggle on to re-enable). On = in the pool by default (toggle off to remove).


Minimap Icons

  • Chests colored by type (brown = normal, gold = free)
  • Microwaves colored by rarity tier
  • Cursed Shrines, Challenge Shrines, and Magnet Shrines have distinct colors
  • Shady Guy colored by rarity

Microwave Spawns

Default spawn count raised to 2 (max 3).


Combat Scaling

  • HP scaling per minute: 0.1 → 0.2
  • Damage scaling per minute: 0.028 → 0.056
  • Knockback resistance scaling: removed

Character Stats

All characters normalized to minimum 1.2× speed, jump 10, pickup range 10. Characters with no starting shield receive +10 shield.


Controls

Key Action
F1 Toggle debug menu (password protected)
F2 Toggle damage chart (death screen)
Slide (airborne) Fast fall

Discord

Bug reports and feedback: https://discord.gg/BsqCqsX63u


Source

https://github.com/TurnipTheBeet/Megabonk---Community-Patch


AI Disclosure

This mod was developed with AI assistance (Claude by Anthropic).

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