Megabonk
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Date Uploaded
2 months ago
Downloads
2.9K
Size
35KB
Dependency string
turnipthebeet-Megabonk_Community_Patch-1.3.8

Megabonk Community Patch

⚠ Work in Progress — Actively developed. Expect bugs and frequent updates.

A community-driven balance and quality-of-life mod for Megabonk.


Community Leaderboard

  • Replaces the Steam leaderboard with a shared community leaderboard
  • Scores submitted automatically at the end of each run
  • Friends tab shows server data filtered by your Steam friends
  • Server rejects submissions from outdated mod versions
  • Shows an in-game warning banner if your mod is out of date

Gameplay

  • Fast Fall — hold Slide while airborne to fast fall
  • Full Heal — heart powerup fully heals instead of partial
  • Pots — drop a random powerup instead of always health
  • Golden Ring — grants +1 banish per ring held
  • Greed Shrine — also grants +5% XP and +5% luck
  • Clock Powerup — run timer is frozen during time freeze (mob spawns/scaling unaffected)

Item Tweaks

  • Item Caps — Anvil (max 2), Overpowered Lamp (max 3), Za Warudo (max 10)
  • Grandma's Secret Tonic — size capped at 16m; pool slot removed once cap is reached
  • Brass Knuckles — size cap removed
  • Bob's Lantern — fire rate doubled; rarity changed to Legendary
  • Backpack — grants +2 projectiles per stack instead of +1
  • Cursed Doll — 50% max HP damage (was 30%), curses 7 enemies per doll (was 2); rarity changed to Legendary
  • Green Credit Card — chest price increase reduced from 10% to 2% per card
  • Echo Shard — overflow chance rolls extra shards
  • Tony McZooms — Zap passive grants +0.25 projectiles per level
  • Golden Shield — removes reduced gold penalty on Kevin self-damage
  • Bluetooth Dagger — correctly triggers Lightning Orb stun (element fix)
  • Bow / Revolver — +2 projectiles per level upgrade instead of +1

Rarity & Toggle Changes

Item Change
Bob's Lantern Rare → Legendary
Energy Core Rare → Epic
Electric Plug Rare → Epic
Spiky Shield Epic → Rare, now toggleable
Sucky Magnet Legendary → Epic, non-toggleable (always in pool)
Scarf Legendary → Rare, non-toggleable
Backpack → Common
Cursed Doll → Legendary, toggleable
Phantom Shroud → Rare, toggleable
Beer Now toggleable
Thunder Mitts Now toggleable
Medkit / Slippery Ring / Oats / Golden Glove Now toggleable
Echo Shard / Brass Knuckles / Idle Juice / Demonic Blood Non-toggleable (always in pool)
Skuleg / Old Mask / Battery / Key Non-toggleable (always in pool)

Stat Blacklists

Excludes broken/junk stats from Chaos rolls, Gamble Tome, Dicehead passive, and Charge Shrines. Hardcoded — not user-configurable.


Minimap Icons

  • Chests colored by type (brown = normal, gold = free)
  • Microwaves colored by rarity tier
  • Cursed Shrines, Challenge Shrines, and Magnet Shrines have distinct colors
  • Shady Guy colored by rarity

Microwave Spawns

Default spawn count raised to 2 (max 3).


Combat Scaling

  • HP scaling per minute: 0.1 → 0.2
  • Damage scaling per minute: 0.028 → 0.056
  • Knockback resistance scaling: removed

Character Stats

All characters normalized to minimum 1.2× speed, jump 10, pickup range 10. Characters with no starting shield receive +10 shield.


Controls

Key Action
F1 Toggle debug menu (password protected)
F2 Toggle damage chart (death screen)
Slide (airborne) Fast fall

Source

https://github.com/TurnipTheBeet/Megabonk---Community-Patch

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