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Makes jumping in Mimesis actually useful - the stock jump is near-useless for getting around, so BetterJump retunes it (stronger configurable jump plus a brief forced-airborne window) to clear gaps and obstacles reliably.
5.2 units/second) - raise it for higher, stronger jumps.0.08s).Enabled toggle to switch the mod on/off without uninstalling, plus an optional DebugLogs switch for troubleshooting.| Component | Version |
|---|---|
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
BetterJump reads private jump and ground state through MimicAPI and will not function without it. Installing through a mod manager pulls in MimicAPI (NeoMimicry-MimicAPI-0.3.0) and MelonLoader automatically.
BetterJump.dll and MimicAPI.dll into MIMESIS/Mods/.UserData/MelonPreferences.cfg.Stored in UserData/MelonPreferences.cfg under the BetterJump category.
| Option | Description | Default | Values/Range |
|---|---|---|---|
Enabled |
Enable BetterJump functionality. When disabled, the mod does not modify jump behavior. | true |
true / false |
JumpVelocity |
Upward speed applied when a jump starts (units/second). Higher values result in stronger jumps. | 5.2 |
Any value >= 0 (negative values are clamped to 0 at runtime) |
ForceUngroundTime |
Seconds to keep the avatar airborne before the next ground check can succeed. Prevents the game from immediately detecting the ground after a jump, improving responsiveness. | 0.08 |
Any value >= 0.01 (clamped to a minimum of 0.01s; the effective hold is at least 0.02s at jump time) |
DebugLogs |
Enable detailed debug logging for troubleshooting jump behavior. | false |
true / false |
There is no keybind - just use your normal in-game jump input. BetterJump hooks the game's jump and ground-check logic, so jumping simply feels stronger and more responsive.
JumpVelocity for higher jumps; adjust ForceUngroundTime if jumps feel cut short.Source and license (MIT, Copyright (c) 2025 DooDesch): github.com/DooDesch/Mimesis-BetterJump.