EnemyDropLoot
Makes dungeon enemies drop loot that matches the current map's spawn pool.Changelog
All notable changes to EnemyDropLoot are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.2.0] - 2026-10-30
Changed
- Apply host loot settings and the fake death-drop option live for subsequent kills.
- Add allow and block filters for item master IDs within the current map pool; blocked IDs take priority.
- Respect zero drop rolls and zero probability as no extra loot. Preserve existing defaults.
[1.1.0] - 2026-10-30
Added
- Optional host setting
RemoveFakeItemDropsprevents fake inventory items from dropping on death. Real inventory items, vanilla rewards and extra mod loot are kept. Disabled by default; enable it in the host configuration before creating a lobby. - Keep the original host-settings format compatible with older clients. The fake-drop option uses a separate settings snapshot and only the host changes death drops.
[1.0.12] - 2026-10-28
Changed
- Replace the package icon and add a thumbnail and gallery captured in MIMESIS.
[1.0.11] - 2026-10-27
Fixed
- Skip extra loot when no valid navmesh position is available, matching the game's monster drops. Report the skipped spawn and stop further drop attempts for that monster.
[1.0.10] - 2026-10-11
- Loot rules use the host's settings for each Steam lobby without overwriting saved client configuration.
- Extra drops remain server-side; clients use vanilla loot behavior if the host does not have EnemyDropLoot.
[1.0.9] - 2026-10-11
- Built against MIMESIS 0.3.2 with the updated MimicAPI fork. Loot settings are unchanged.
[1.0.8] - 2026-09-04
Fixed
- The mod reports its version. In 1.0.7 the release build got no version, thus MelonLoader and every mod manager showed
0.0.0-dev.
[1.0.7] - 2026-09-04
Changed
- The mod is built against MIMESIS 0.3.1 and tested in a running game on that build. Loot behaviour does not change.
[1.0.6] - 2026-06-22
Fixed
- Slain enemies dropped roughly twice as much loot as configured. The mod's Harmony patches were applied twice (MelonLoader auto-applies them, and the mod also called PatchAll() itself), so the death handler ran twice per kill. Patches now apply exactly once, so a kill drops the configured amount.
- Loot is now dropped on the same event the game uses for its own monster drops, so it spawns exactly once per death and no longer double-drops on revives or force-kills.
- Dropped loot is now placed like the game's own loot (on the nearest navmesh point, no scatter), so it stays within the area the game cleans up on room transitions instead of lingering. This reduces the loot-object build-up that could lower frame rates in loot-heavy areas. (Addresses the "FPS drop" report.)
Changed
- Started maintaining a full changelog that is now published on GitHub, Thunderstore and Nexus. No gameplay changes compared to 1.0.4.
[1.0.4] - 2026-06-16
Changed
- Updated the MimicAPI dependency to 0.3.0 for full compatibility with the Mimesis 0.3.0 game build.
- Rewrote the README to the current standard with accurate configuration, dependency and badge information.
[1.0.3] - 2026-06-15
Fixed
- Compatibility with the Mimesis 0.3.0 game update and MelonLoader 0.7.3. Enemies drop loot again on the new game build.
Changed
- Reorganised the README with a table of contents, clearer feature descriptions and
step-by-step installation and configuration guidance, including
DropChanceandMaxDropsPerKillexamples.
[1.0.2] - 2025-11-16
Added
- Declared MimicAPI as a dependency so the mod resolves its runtime requirement automatically.
[1.0.1] - 2025-11-16
Changed
- Refreshed the README with a clearer mod description, installation steps and configuration options.
[1.0.0] - 2025-11-16
Added
- Initial release. Dungeon enemies now drop loot that matches the active map's spawn pool when killed.
DropChanceandMaxDropsPerKillpreferences to tune how often and how much loot drops.
