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Dungeon enemies in MIMESIS now drop loot - every kill rolls against the current map's own loot pool and can drop a map-appropriate item next to the corpse, so combat actually rewards you.
| Component | Version |
|---|---|
| MIMESIS | 0.3.0 (current Steam build) |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - NeoMimicry/MimicAPI |
EnemyDropLoot uses MimicAPI to read private game internals, so MimicAPI must be installed for the mod to work.
EnemyDropLoot.dll from the Releases page.EnemyDropLoot.dll and MimicAPI.dll into MIMESIS/Mods/.Stored in UserData/MelonPreferences.cfg under the EnemyDropLoot category.
| Option | Description | Default | Values/Range |
|---|---|---|---|
Enabled |
Master toggle for the mod. | true |
true / false |
DropChance |
Chance per roll that a slain enemy drops loot. Clamped to 0-1. | 0.1 |
0.0 - 1.0 |
MaxDropsPerKill |
Maximum number of loot rolls performed per enemy. Clamped to 0-100; at least 1 roll is performed. | 1 |
0 - 100 |
Raise DropChance toward 1.0 for more frequent drops, and raise MaxDropsPerKill for the chance of multiple drops per enemy.
No keybinds and no menu - the mod is fully automatic. Enter any real dungeon mission map and the mod silently builds that room's loot pool; killed enemies may then drop map-appropriate items at their death position. The MelonLoader console confirms the pool loaded (for example, Loaded N loot spawn bundles with M unique items).