
EnemyDropLoot
Makes dungeon enemies drop loot that matches the current map's spawn pool.MIMESIS - EnemyDropLoot
🛟 Need help or found a bug? Get support at support.doodesch.de/enemydroploot.
Dungeon enemies in MIMESIS now drop loot - every kill rolls against the current map's own loot pool and can drop a map-appropriate item next to the corpse, so combat actually rewards you.
Features
- Rolls for loot whenever an enemy dies in an active dungeon room and spawns the reward at the corpse.
- Builds its loot pool from the live dungeon's own spawn data, so drops only ever contain items that could naturally appear on that level.
- Picks each drop through the source's own weighted roll, with a fallback to a known candidate item if a roll yields nothing.
- Spawns loot with the game's own helpers: snaps to the nearest navmesh point before spawning.
- Only activates inside real dungeon rooms; shop, tram and arena scenes are never touched.
- Configurable drop chance and number of rolls per kill via MelonPreferences.
Requirements
| Component | Version |
|---|---|
| MIMESIS | 0.3.2 |
| MelonLoader | 0.7.3+ |
| MimicAPI | Required - MimicAPI 0.4.2, DooDesch fork, included in the Nexus archive |
EnemyDropLoot uses MimicAPI to read private game internals, so MimicAPI must be installed for the mod to work.
The Nexus archive includes the maintained MimicAPI 0.4.2 fork. The Thunderstore manifest still refers to the original NeoMimicry package.
Installation
- Recommended: install via a Thunderstore mod manager (r2modman / Gale). It pulls in MelonLoader and MimicAPI for you.
- Manual:
- Make sure MelonLoader 0.7.3+ is installed in your game folder.
- Download
EnemyDropLoot.dllfrom the Releases page. - Copy
EnemyDropLoot.dllandMimicAPI.dllintoMIMESIS/Mods/. - Launch the game once so the config section is generated.
Configuration
Stored in UserData/MelonPreferences.cfg under the EnemyDropLoot category.
| Option | Description | Default | Values/Range |
|---|---|---|---|
Enabled |
Master toggle for the mod. | true |
true / false |
DropChance |
Chance per roll that a slain enemy drops loot. Clamped to 0-1. | 0.1 |
0.0 - 1.0 |
MaxDropsPerKill |
Maximum number of loot rolls performed per enemy. Clamped to 0-100; at least 1 roll is performed. | 1 |
0 - 100 |
Raise DropChance toward 1.0 for more frequent drops, and raise MaxDropsPerKill for the chance of multiple drops per enemy.
Usage
No keybinds and no menu - the mod is fully automatic. Enter any real dungeon mission map and the mod silently builds that room's loot pool; killed enemies may then drop map-appropriate items at their death position. The MelonLoader console confirms the pool loaded (for example, Loaded N loot spawn bundles with M unique items).
AI disclosure
The mod icon is AI-generated.
Built against MIMESIS 0.3.2 / MelonLoader 0.7.3.