Changelog
[1.1.4] - 2026-10-11
Spawn visible idle avatars through the normal client join and level-load handshake.
Respect the active player cap so FakePlayers can validate TooManyPlayers.
Keep fake clients connected with heartbeats and follow host room transitions.
Remove rejected and closed sessions through SessionManager and show their configured names.
[1.1.3] - 2026-10-11
Use the host's fake-player settings for the lobby without changing clients' local config.
Clean up virtual sessions when leaving a session so a new host session uses its own fake-player count.
[1.1.2] - 2026-10-11
Fake sessions use the MIMESIS 0.3.2 login signature.
Real players use the game's room entry checks, including player-limit mods.
Spawn-point fallback can select an existing point when the game's first lookup returns none.
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