MimesisPlayerEnhancement
One MIMESIS mod for hosts: more players, voices, persistence, join anytime, spawn/loot/money scaling, dungeon randomizer, player and mimic tuning, session stats, and a better savegame UI. Includes a local web dashboard for lobby moderation and settings.Hint: this mod is still in Alpha - use at your own risk! These updates can break things that worked before. Still needs extensive testing. In case of any errors please create an issue: https://github.com/Kandru/mimesis-player-enhancements/issues
26.7.21
- fix: allow kick/ban yet again (v0.3.1 changed stuff so it did not work anymore)
- draft: add custom disco ball song possibilities (no custom songs yet)
26.7.20
- feature: better inventory-handling (when adding/removing items)
- improvement: waiting screens now properly show the players we are waiting for complete their game load cycle
- fix: traps should respawn properly again / distinguish better between naming of settings
- fix: dungeon loot filter/scaling timing (allowlist/denylist had no effect on spawned loot, only on mimics loot)
- fix: inventory net-worth label now aligns to the top edge of inventory instead of stacking directly above the kg readout (waits for inventory chrome layout before showing)
- fix: settings page does not show a section as changed when only the feature toggle differs, "reset all" does not disable the feature anymore
- draft: expose new Mimic tuning options since game version 0.3.1
- draft: DungeonTime to "slow down" or "speed up" the clock in order to simply stop at 12pm (currently more time would mean game would count up to 1am or longer depending on the amount of players and chosen settings)
- draft: host sends configuration to modded clients (for feature-parity during party)
26.7.19
Fast update for Mimesis v0.3.1 - literally untested!!! In case of any errors please report them via Github :)
26.7.18
Help needed! If you're talented with graphics / sounds: I want to extend the loading screens / custom sounds feature :) hit me up via an Github Issue if you can help - preferredly no AI generated stuff
- improvement: better survival result screen with 4+ players
- improvement: better loading wait player list
- improvement: better esc menu player list
- improvement: death spectator list now shows more players properly
- fix: loot filter tried to initialize when starting the game
- draft: add debug buttons for the custom overlays to test them without real data
26.7.17
- fix: custom loading screen scaling
- fix: do not show the DungeonStart loading screen when going back to maintenance
- fix: client player list should show players regardless whether one does host or join a lobby
- fix: damage overlays not showing while spectating
- fix: stop possessed mimic voice instantly (to avoid talking over the archive voices of a mimic)
- draft: list player names during loading scene when waiting for other players to join
- draft: better voice cache for mimic voices when players have a lot of voices
- draft: optimized the large code base with help of AI
26.7.16
Ooops.. quick bug fix relase for 26.7.15 (crashes sometimes when loading savegame). How did I miss that?
26.7.15
- improvement: searchable settings picker (instead of a simple input field in settings)
- improvement: the custom dungeon landing sound is at 80% volume per default now
- fix: dungeon loot-multiplicator errored when allowlist/denylist was empty but selected
- draft: first overhaul of all configuration titles, descriptions and translations (it's a start)
- draft: show players & minimap when joining lobby as a client (not as an host)
- draft: show notifications on the top right instead of bottom right (webinterface)
- draft: add the ability for custom loading screens (additionally to the dungeon start sounds, yay :D)
26.7.14
- feature: added new random dungeon start sounds based on the original
- removed the Replay-test. It has too many bugs to be implemented currently
26.7.13
- fix: FPS UI layout timing
- fix: properly wire esc menu player buttons
- fix: voice restore
- fix: long-standing issue with properly writing the mpe-slot.sav file per savegame (missed that, sorry)
26.7.12
- feature: dungeon map flavor system — 24 curated seed styles (Compact, Labyrinth, etc.)
- fix: dungeon seed changes now apply before network sync
- draft: more-complete statistics system (still needs extensive testing)
- draft: using the already (half-)implemented replay system to allow users to record and play their own replays
26.7.11
Whoop Whoop! We're making it towards a beta-release :) - please support my work if you like this mod!
- feature: replace health bar with health glow
- improvement: add another button to the items overlay to allow giving multiple items without re-opening the items overlay
- improvement: properly highlight customized settings and categories
- improvement: wiki is now shown in the sidebar (still AI generated content, will re-do once the bugs are squashed)
- fix: double config sync - global config only will be saved when closing the game properly
- fix: save/load all data when saving or loading mod-data
- fix: steamid / voiceid was connection was not saved properly (so voice data could not be loaded)
- fix: minimap had some smaller issues
- draft: added privacy settings to disallow the game to send data to anything else then steam
- code cleanup (may leads to issues further down the road, we will see)
26.7.10
- improvement: further optimized savegame data (reduced files)
- fix: fail silently when mod does not match game version to avoid getting flagged in the Thunderstore (and require a manual approval each time)
- fix: late-joiner should now also record voices instantly
- fix: client damage view was doubled
- improvement: always enable the webinterface, include a fallback in case the port is used
- draft: further improve FPS overlay
- draft: join anytime still did fail for some reason. Hopefully it works reliably now
26.7.9
- minor webinterface bug fixes
- minimap refactor
- added some recognition for the developer (dev-badge appearing in lobbies when I am online :D)
- added some easter eggs which activate automatically depending on the date
26.7.8
Attention: the Wiki / Help pages are yet to be improved! There is so much going on right now that things take time. Anyway, time to finally announce v26.7.8 for the broader public. Added a lot of new stuff (and hopefully fixed old stuff). Still: there will be major bugs / things breaking that did work before. This will gradually be sorted out in the coming days. Feel free to create an Issue whenever you find some bugs. Thanks for testing and have fun playing Mimesis :)
- switched the web-dashboard to Svelte for a single-page application (looks and feels way better)
- when the game gets updates this mod will be disabled automatically to avoid incompatibilities or bugs/crashes until the user updates it (when any update is available)
- the dead player UI sort the players by alphabet (but living people first)
- new feature to disable player collisions (each player needs the mod for it to work)
- custom menu structure to fix new features inside the main menu or esc menu
- show health bars above players/mimics/monsters when they got hit and also show a floating damage indicator (each player needs the mod for it to work)
- optimized the translations into one global file, and translate everything (instead of multiple)
- webinterface now shows changelog whenever the mod version changes to inform users
- fix: godmode/noclip being auto-disabled by dashboard snapshots and multi-tab blind-mode desync
- fix: late-joiners not always joining the moving tram
- fix: show "In dungeon" without room name in player list
- fix: properly show information that should not be hidden by the blind-mode
- fix: deathmatch winner is excluded from loot multiplier (only give one item when a player has won)
- fix: webinterface wrongly showed "loading tram scene" but where properly spawned already
- draft: allow to properly record voice lines during maintenance, during the tram scene and when possessing a mimic (there seems to be a bug which stops recording a possesed mimic after the first time lol)
- draft: possible fix for small lags when a lot of voices have been recorded (proper caching)
- draft: unlimited zones and money increases (with flatter curve when having a high zone)
- draft: maybe fix to allow clients with the mod installed to use noclip (unfortunately no host-only feature)
- draft: possibility to unify ingame voices (no more difference between indoor/outdoor voices so chatter without area-specific sounds are played everywhere)
- draft: improve ESC menu player list (show more players and add scroll bar)
- draft: FPS-style (inspired by Counter-Strike) health/toxicity level display
- draft: show net-worth of the items a player is carrying
- draft: first idea of a built-in wiki (for both via Github and via the webinterface)
26.7.7
- improved the loot allow/deny list to be searchable
- properly scale the max scrap value in case of high-value loot due to allow/deny list
- allow the host to delete (offline) users from a savegame
- only add fully connected players to the savegame
- webinterface now uses dropdown for settings which only allow a few possible values instead of text boxes
- better translations to point the player into the right direction
- better debug messages
- removed a testing-value for RouteRetryInterval and set it to a fixed value
- webinterface now uses the browsers language instead of the game language
- renaming MoneyMultiplier feature to Economy
- adding the ability to retain unspend currency between maintenance visits
- draft: add quick-presets to the configuration (still needs tuning and extensive testing!)
- draft: configurable periodic spawn wait (Vanilla / Fixed / Random seconds) for initial delay and wave interval; spawn multipliers no longer shorten wave periods (still needs tuning and extensive testing!)
- draft: host-only Weather feature — fixed/cycle presets, random-roll stripping, start-time presets, real-time config apply (still needs tuning and extensive testing!)
- draft: added godmode and noclip (still needs proper testing!)
- draft: add the ability to change the mimic voice behaviour
- draft: webinterface & features are now refactored properly (still needs tuning and extensive testing!)
26.7.6
- added translations
- proper lobby name updates in any case
- improved logging
- improved statistics
- optimized webinterface for larger player counts (to avoid lags)
- webinterface now includes a reset button for config options
- webinterface now automatically toggles the blind-mode
- webinterface now correctly enforces settings value limits
- optimized savegame lifecycle (saves mod-data only when auto-save or manual save button is being pressed)
- possible fix for late joiner who are not always being transported to the train scene between dungeons.
- exclude crow shop detox from loot duplication
- player-count auto scaling (Spawn Scaling, Loot Multiplicator, Economy) now uses a configurable rate per extra player above 4 (default +10% instead of the old +25% /
players / 4curve); setSpawnScalingPlayerCountScaleRate,LootMultiplicatorPlayerCountScaleRate, orEconomyPlayerCountScaleRateto0.25to restore the previous curve - draft: properly rename lobby when saved via the save button (and properly load when savegame is being loaded). Same for the lobby public type
- draft: extended spectator death player list (just for testing currently. May gets removed).
26.7.5
- fixed an issue with the lobby naming and not showing
- fixed an issue which caused problems with more then 4 players
- fixed an issue which caused problems with more then 10 players as well
- renamed "open" to "join now" to make it clear what the user can do
26.7.4
- embedded assets into DLL to avoid issues when copying the DLL via Mod loaders
26.7.3
- code optimization (thx Claude Fable5)
- allow Host to heal players
- optimized webinterface & redesigned user list
26.7.2
- first working version without major bugs (at least non that I've encountered)
- better webinterface player UI
Older versions:
- experimenting with the design of the mod, the features and stuff
