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BetterSpawn — mimic spawn pacing for MIMESIS

English · 中文说明

Killing a mimic should buy your team a breather. Vanilla doesn't give you one — and six players face the same number of mimics as two.

📖 Description

Two things about the vanilla spawn system feel wrong the longer you play.

A kill changes nothing. The room rolls its mimic slots when the level loads. Once every slot is filled, the game stops counting down to the next spawn — so the moment you kill one, the replacement is already overdue. A new mimic walks in within seconds, and clearing one has no effect on the pace at all.

The quota ignores party size. Those three-to-eight slots belong to the room, not to the players. Four people on a big map is tense. Six people on the same map, with the same number of mimics, is a sightseeing tour.

BetterSpawn touches exactly those two things: when the next mimic may appear, and how many the room may hold. It doesn't add mimics, remove them, or change how they behave.

🎯 Who needs this mod?

✅ Only the host. Guests don't need it.

Spawning is decided by the host's game. If you host the lobby, install it. If you're joining, you can skip it — you'll feel the difference anyway.

✨ Features

  • ✅ A cooldown after every kill, instead of an instant refill
  • ✅ Cooldown set by dungeon difficulty: 150 s on difficulty 1, down to 70 s on difficulty 5 — all five adjustable
  • ✅ Mimic quota scales with party size: 4 players is unchanged, +25% per extra player, capped at ×2
  • ✅ Each half has its own switch, so you can keep the cooldown and drop the scaling (or the reverse)
  • ✅ Everything adjustable in game through BetterModMenu, or in the config file
  • ✅ Only ever pushes the next spawn later — it never makes mimics come sooner than vanilla

📋 Requirements

  • MIMESIS (Steam)
  • MelonLoader 0.7.3 — a mod manager installs it for you
  • Windows

🚀 Quick start

1. Install on the machine that hosts the lobby
2. Launch MIMESIS and create a room as usual
3. Play — the first kill shows the cooldown in the console

🔧 Manual installation

  1. Install MelonLoader 0.7.3 into MIMESIS
  2. Drop BetterSpawn.dll into MIMESIS/Mods/
  3. Launch the game once — the config file appears at UserData/MelonPreferences.cfg

⚙️ Settings

Setting Default What it does
总开关 on Master switch. Off = pure vanilla.
击杀冷却 on Holds the next spawn back after a kill
难度 1–5 冷却 150 / 130 / 110 / 90 / 70 s How long to wait, per dungeon difficulty
人数缩放 on Grows the mimic quota with player count
基准人数 4 At this many players the quota is unchanged
每多一人 +25% Added per player above the reference
最大倍率 200% Ceiling for the scaling
人数读取延迟 5 s Waits this long after a level loads before counting players, so late joiners are included

Values are read when a dungeon starts, so changes apply to the next run rather than the one you're in.

🧮 Scaling in one line

multiplier = clamp(1 + (players - 4) × 0.25, 0.5, 2.0)
quota      = round(vanilla quota × multiplier)

Six players gives ×1.5 — a room that would have held four mimics now holds six.

⚠️ Notes

  • Difficulty comes from the dungeon you're in — the 1–5 rating on the route you picked at the terminal. Maps without a rating count as difficulty 3.
  • Contamination mimics are left alone. Ones created by a full contamination bar don't take a spawn slot to begin with, so there's nothing to delay.
  • Dedicated spawn points are left alone. The game doesn't refill those, so they're out of scope here.
  • No game data is edited. It only adjusts numbers in memory while you play; turn the master switch off and it behaves like it isn't installed.

❓ Troubleshooting

Turn on 详细日志 and the console prints every decision:

[合理化刷新] 难度 3 伪人已离开,冷却 110 秒(原周期 90 秒)
[合理化刷新] 6 人,倍率 1.5,伪人数量 4 → 6

Only see 反射失败 or 找不到 ...? The game changed something the mod relies on. Send me that line and it gets fixed.

Nothing in the console at all? Check the mod loaded — the log should mention BetterSpawn during startup.

🤝 Works well with


中文说明

打死伪人,本该换来一段喘息。原版不给 —— 而且六个人面对的伪人,和两个人一样多。

📖 它是什么

玩久了会发现原版刷新有两处不对劲。

打死一只什么都不改变。 进图时房间就把伪人名额掷好了,等名额占满,游戏就不再往下算刷新倒计时 —— 所以你打死一只的瞬间,"下一只该来了"这个条件已经成立。几秒之内新伪人就走到你面前,清掉一只对节奏毫无影响。

名额和人数无关。 那三到八只属于房间,不属于玩家。四个人跑大地图很紧张;六个人跑同一张图、同样数量的伪人,就变成观光团了。

这个模组只动这两件事:下一只什么时候能来、这间房最多装几只。不增不减伪人,也不改它们的行为。

🎯 谁需要装

✅ 只装主机,客人不用装。

刷不刷、刷几只都是主机说了算。你开房就装,你是进别人房的那个,跳过也行 —— 该有的手感一样能感受到。

✨ 功能

  • ✅ 击杀后有冷却,不再是立刻补位
  • ✅ 冷却按地牢难度走:难度 1 是 150 秒,难度 5 缩到 70 秒,五档都能单独调
  • ✅ 伪人名额跟着人数放大:4 人不变,每多一人 +25%,最多两倍
  • ✅ 两半功能各有一个开关,可以只留冷却、关掉缩放,反过来也行
  • ✅ 都能在游戏内用 BetterModMenu 调,也可以改配置文件
  • ✅ 只会把下一次刷新往后推,绝不会比原版刷得更早

📋 前置

  • MIMESIS(Steam 版)
  • MelonLoader 0.7.3 —— 用模组管理器装会一起带上
  • Windows

🚀 三步开始

1. 装在开房的那台机器上
2. 正常启动游戏、开房
3. 开打 —— 第一次击杀后控制台会打印冷却

🔧 手动安装

  1. 给 MIMESIS 装 MelonLoader 0.7.3
  2. 把 BetterSpawn.dll 放进 MIMESIS/Mods/
  3. 启动一次游戏,配置会生成在 UserData/MelonPreferences.cfg

⚙️ 配置

配置项 默认 说明
总开关 开 关掉即完全原版
击杀冷却 开 击杀后压住下一次刷新
难度 1–5 冷却 150 / 130 / 110 / 90 / 70 秒 各难度下要等多久
人数缩放 开 名额跟着人数放大
基准人数 4 等于这个人数时名额不变
每多一人 +25% 超出基准的每个人加这么多
最大倍率 200% 缩放上限
人数读取延迟 5 秒 进图后等这么久再数人,避免把加载中的队友算漏

这些值在进图时读取,改完对下一趟生效,当前这趟不变。

🧮 缩放公式

倍率 = clamp(1 + (人数 - 4) × 0.25, 0.5, 2.0)
名额 = round(原名额 × 倍率)

六个人是 ×1.5 —— 本来装四只的房间,现在装六只。

⚠️ 几点说明

  • 难度用你当前所在的地牢,也就是终端里选路线时看到的 1–5 标。没标难度的图按难度 3 算。
  • 污染满值转化出来的伪人不处理。 它们本来就不占刷新名额,没有"延后"可言。
  • 专用刷新点不处理。 游戏本身就不给它们补位,这里也不插手。
  • 不改游戏数据表。 只在运行时调内存里的数字,总开关关掉后就跟没装一样。

❓ 排查

打开「详细日志」,控制台会打印每次判断:

[合理化刷新] 难度 3 伪人已离开,冷却 110 秒(原周期 90 秒)
[合理化刷新] 6 人,倍率 1.5,伪人数量 4 → 6

只看到 反射失败 或 找不到 ...? 说明游戏改了这些逻辑。把那一行发我,跟着更新。

控制台什么也没有? 先确认模组加载了 —— 启动日志里应该出现 BetterSpawn。

🤝 搭配使用

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