
Mods that depend on BepInExPack by BepInEx
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1-20 of 51 results
ALPHA. Adds The Free Company: a mercenary clan built on formation, loot and gold. Playable but unfinished - bug reports and balance feedback very welcome.
Adds Restart Ring to the pause menu outside combat, undoing shop purchases, event choices and path picks back to the end of your last battle -- or to the start of the run. Battles you already won stay won.
Warns you before a shop reroll leaves you broke: a badge on the reroll button, then a confirmation dialog, whenever it would drop your gold below a configurable per-shop threshold.
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable halo colour and strength, a badge, or an unmissable marker.
Adds a third Hybrid state to the in-battle forge toggle: forges as normal, but spends no Forge Points on cheap swarm units. Skips Morsels, Imps, Whelps and Stewards by default, and the list is configurable.
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Mod that allows one to edit many aspects of the game (starting gold, max upgrade limits, max units per floor, experience gained, starting/max hand size, starting/max ember, and more!).
Visual edit of the BoneDog card with all of the hints for the guess-that-card competition
1-20 of 51 results