
Mods that depend on Trainworks Reloaded by MT2
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1-20 of 37 results
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
Event tweaks: with Heph as champion, Heph's Blueprints offers all three floor mods and then Heph's Hammer, and comes up more often. A unit wearing Archus' Wing can hand it back to Archus instead of paying Pyre health.
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
A rebalance pass on Monster Train 2's vanilla cards, equipment, rooms and relics: buffs to the cards nobody plays, a few nerfs, every change listed in the README. Suggestions welcome in the linked spreadsheet.
BETA. Adds The Free Company: a mercenary clan built on formation, loot and gold. Reworked champions, tameable creatures and animated artwork. Bug reports and balance feedback welcome.
A clan that rebuilds itself each run from other clans' cards, then applies Chaos modifications.
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Mod that allows one to edit many aspects of the game (starting gold, max upgrade limits, max units per floor, experience gained, starting/max hand size, starting/max ember, and more!).
Visual edit of the BoneDog card with all of the hints for the guess-that-card competition
A mod for Monster Train 2 that lets you upgrade champion cards just like other unit cards.
1-20 of 37 results