
Mods that depend on Trainworks Reloaded by MT2
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Deva Clan 0.3.6. Text cleanup, Nayuta swarm scaling, Giant logbook removal and greyed-out Mindfulness Stone candidates.
BETA. Adds The Free Company: a mercenary clan built on formation, loot and gold. Reworked champions, tameable creatures and animated artwork. Bug reports and balance feedback welcome.
BETA: Wizards & Witches Inc., a spell-focused academic clan with 2 champions, 43 cards, 10 relics, Arcane Slay, and Overheal.
A rebalance pass on Monster Train 2's vanilla cards, equipment, rooms and relics: buffs to the cards nobody plays, a few nerfs, every change listed in the README. Suggestions welcome in the linked spreadsheet.
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
Event tweaks: with Heph as champion, Heph's Blueprints offers all three floor mods and then Heph's Hammer, and comes up more often. A unit wearing Archus' Wing can hand it back to Archus instead of paying Pyre health.
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.