
Mods that depend on Trainworks Reloaded by MT2
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Mod that allows one to edit many aspects of the game (starting gold, max upgrade limits, max units per floor, experience gained, starting/max hand size, starting/max ember, and more!).
Adds Restart Ring to the pause menu outside combat, undoing shop purchases, event choices and path picks back to the end of your last battle. Battles you already won stay won.
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable cue, from a barely-there tint to an unmissable marker.
Adds a third Hybrid state to the in-battle forge toggle: forges as normal, but spends no Forge Points on cheap swarm units. Skips Morsels, Imps and Whelps by default, and the list is configurable.
Warns you before a shop reroll leaves you broke: a badge on the reroll button, then a confirmation dialog, whenever it would drop your gold below a configurable per-shop threshold.
Visual edit of the BoneDog card with all of the hints for the guess-that-card competition
A mod for Monster Train 2 that lets you upgrade champion cards just like other unit cards.
Brings back several of the relics from the original Monster Train to Monster Train 2.
A mod for Monster Train 2 that replaces the starter and random cards at the start of the run with several card drafts.
A mod for Monster Train 2 that adds an equipment grafting service to most merchants. Also has configuration options for a card duplication service and upgrading soul savior mode merchants.
A mod for Monster Train 2 that allows unlimited purchases and rerolls at merchants.
A mod for Monster Train 2 that lets you use both champions of the main clan and the allied clan.
1-20 of 30 results