
Mods that depend on Trainworks Reloaded by MT2
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1-20 of 32 results
ALPHA. Adds The Free Company: a mercenary clan built on formation, loot and gold. Playable but unfinished - bug reports and balance feedback very welcome.
First version of a broad rebalance pass on Monster Train 2: a few cards for now, relics and more to come.
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Data mod containing Essences for Units. This mod by itself does not surface the mechanic in-game.
Mod that allows one to edit many aspects of the game (starting gold, max upgrade limits, max units per floor, experience gained, starting/max hand size, starting/max ember, and more!).
Visual edit of the BoneDog card with all of the hints for the guess-that-card competition
A mod for Monster Train 2 that lets you upgrade champion cards just like other unit cards.
Brings back several of the relics from the original Monster Train to Monster Train 2.
A mod for Monster Train 2 that replaces the starter and random cards at the start of the run with several card drafts.
A mod for Monster Train 2 that adds an equipment grafting service to most merchants. Also has configuration options for a card duplication service and upgrading soul savior mode merchants.
A mod for Monster Train 2 that allows unlimited purchases and rerolls at merchants.
1-20 of 32 results