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GoldenGuy1000-gg1kommands_base-1.1.3 icon

gg1kommands base

A library for adding commands (doesn't do anything by itself)'

Date uploaded 2 years ago
Version 1.1.3
Download link GoldenGuy1000-gg1kommands_base-1.1.3.zip
Downloads 382
Dependency string GoldenGuy1000-gg1kommands_base-1.1.3

This mod requires the following mods to function

BepInEx-BepInExPack_Muck-5.4.1100 icon
BepInEx-BepInExPack_Muck

BepInEx pack for Muck. Preconfigured and ready to use.

Preferred version: 5.4.1100

README

gg1kommands_base (Muck mod)

So basically just install this for extra functionality or whatever on other mods

Installation (manual)

If you are installing this manually, do the following

  1. Extract the archive into a folder. Do not extract into the game folder.
  2. Move the contents of plugins folder into <GameDirectory>\Bepinex\plugins.
  3. Run the game.

Development

Events

Whenever a new command is instantiated event Action<Command> addedCommand is called

Referencing

If you want to make commands for this first you'll want to reference it, add this to your csproj:

<Reference Include="gg1kommands base"> <HintPath>$(GameDir)\BepInEx\plugins\gg1kommands base\gg1kommands base.dll</HintPath> <Private>False</Private> </Reference>

Now at the top of your file add using gg1kommands_base

Adding a Command

To make a new command you'll need to instantiate the Command class

Command(Action<string[]> method, int lowerArgBound, int upperArgBound, params string[] aliases)

,,for the first argument pass your method (it must have a string array as one of the arguments),,

,,the second & third argument are how many extra arguments seperated by spaces can be put in (so if you wanted it to be run when was exactly 1 argument as in if they typed "/yourcommand argument1" you'd specify both of these as 1),,

,,put in as many 'aliases' as you want, they just basically are what you can type in to run the command (so maybe for a teleport command you'd do "tp", "teleport"),,