Adds Risk of Rain 2's Tri-Tip Dagger as a Blue powerup: 10% (+10% per stack) chance on hit to bleed for 240% of your weapon's base damage over 3s. Each bleed runs out on its own. Everyone in the lobby needs it.
The drop is an original three-dagger mesh instead of a borrowed Blue powerup.
0.2.0
Each bleed now runs out on its own after 3 seconds. Overlapping procs no longer extend each other, so every proc deals exactly 240% and long fights no longer snowball.
Bleed damage is now 240% of your weapon's base damage (held weapon attack, or bow attack times arrow attack, times Dumbbell and Berserk strength), not 240% of the hit. Crits, Sniper Scope, Crowbar, Pen Nib and backstabs no longer multiply the bleed.
New config keys BaseDamageFractionPerTick and ProcBleedSeconds replace TickDamageFraction and BleedSeconds, because their meaning changed. Old values are ignored. Defaults are 0.2 and 3.
If another mod already registered a powerup named "Tri-Tip Dagger", this mod logs an error and adds nothing to the Blue pool, instead of adding an entry that dropped the wrong item.
If the hit patch fails, the item is no longer added to the drop pool.
0.1.0
First release. Tri-Tip Dagger is a Blue powerup. A hit can bleed the enemy for 240% of that hit over 3 seconds. A leftover under 1 damage is not paid. The icon is original.
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