All mods

 348
0 
DescriptionOverride
This is a mod utility to allow me to use the description field within the upgrade asset file.
Last updated: 6 months ago
 301
0 
TradeMod
A mod that allows you to trade upgrades between users of the mod.
Last updated: 4 months ago
 291
0 
ItemCapPlus
Increase the cap for all scrap and some items
Last updated: 5 months ago
 282
0 
StackUpgrades
Stacks upgrades for better clarity
Last updated: 3 months ago
 265
0 
FasterRewardWheel
Makes the oxythane/faradics reward wheel spin faster.
Last updated: 4 months ago
 264
0 
GunshipCannonAutoMash
Removes the need to mash, save your fingers from that pain.
Last updated: 4 months ago
 215
0 
ForceModifiers
Allows you to force mission modifiers.
Last updated: 3 months ago
 211
0 
EnhancedCooldowns
Enhances cooldown mechanics for throwables and wingsuit salvo with configurable activation modes.
Last updated: 4 months ago
 186
0 
Horde
Mod that allows you to control enemy wave density, menu on F1 button
Last updated: 3 months ago
 163
0 
NoRoll
Disables the roll animation
Last updated: 4 months ago
 148
0 
PreselectBacklog
A BepInEx mod for MycoPunk that adds automation to the game's directive/backlog system, allowing players to preselect a sequence of directives and automatically progress through them.
Last updated: 4 months ago
 147
0 
RoachardSaxoniteReclamation
Allow use of saxonite when out of Atlas oyster
Last updated: 5 months ago
 146
0 
MycopunkRebalance
*WARNING* (This is a cheat mod) This mod modifies multiple aspects of Mycopunk gameplay to adjust balance, including movement abilities, weapon effectiveness, and equipment behavior.
Last updated: 3 months ago
 100
0 
KillingSpree
Adds a new Exotic upgrade for the Bruiser that turns Nose Dive into a serious weapon in your arsenal.
Last updated: 2 weeks ago
 98
0 
KineticDive
Adds a new Exotic upgrade for the Bruiser that scales Nose Dive damage based on how far you fall.
Last updated: 2 weeks ago
 88
0 
FullElementalCocktailFix
Simple Mod that makes Elemental Cocktail also apply its Second Element to you.
Last updated: 4 months ago
 70
0 
HoldPlatingRework
Makes it so hold plating is always active as long as you are holding attack instead of when firing.
Last updated: 4 months ago