CheatMenu
A successor to Slidedrum's MenuMod2. A comprehensive cheat menu mod for MycoPunk that provides various cheats, utilities, and quality-of-life improvements for gameplay.
| Last updated | a week ago |
| Total downloads | 169 |
| Total rating | 0 |
| Categories | Client-Side |
| Dependency string | Sparroh-CheatMenu-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Mycopunk
BepInEx pack for Mycopunk. Preconfigured and ready to use.
Preferred version: 5.4.2403README
[Slide] - CheatMenu
A comprehensive cheat menu mod for MycoPunk that provides various cheats, utilities, and quality-of-life improvements for gameplay.
Description
CheatMenu is a client-side BepInEx mod that adds an in-game menu accessible via the backquote (`) key. The menu provides access to various cheats and utilities including player enhancements, spawn controls, enemy management, mission modifiers, upgrades, and progression tools.
Features
Player Cheats
- God Mode: Invincibility with maximum health
- Fast Sprint: Increased movement speed
- Super Jump: Enhanced jump height and speed
- Air Jump: Unlimited mid-air jumps
Spawn & Enemy Controls
- Spawn various enemies and NPCs
- Toggle enemy spawning on/off
- Kill all enemies
- Spawn enemy swarms
- Clean up parts and collectables
Mission & Progression
- Force mission modifiers
- Access upgrades menu
- Progression controls
- Mission management tools
Usage
- Launch MycoPunk with BepInEx installed
- Use a profile other than the default profile
- In-game, press the backquote key (`) to open/close the cheat menu
- Navigate through the menu options
- Toggle cheats on/off as desired
Getting Started
Dependencies
- MycoPunk (base game)
- BepInEx - Version 5.4.2403 or compatible
- .NET Framework 4.8
- HarmonyLib (included via NuGet)
Building/Compiling
-
Clone this repository and customize the following:
- Rename namespace and class names appropriately
- Modify PluginGUID to be unique (format: "author.modname")
- Update PluginName and PluginVersion
- Add your specific Harmony patches and functionality
-
Add any additional NuGet packages or references needed for your mod
-
Open the solution file in Visual Studio, Rider, or your preferred C# IDE
-
Build the project in Release mode to generate the .dll file
Alternatively, use dotnet CLI:
dotnet build --configuration Release
Installing
For distribution as a completed mod:
Option 1: Via Thunderstore (Recommended)
- Update
thunderstore.tomlwith your mod's specific information - Publish using Thunderstore CLI or mod manager
- Users download and install via Thunderstore Mod Manager
Option 2: Manual Distribution
- Package the built .dll, any config files, and README
- Users place the .dll in their
<MycoPunk Directory>/BepInEx/plugins/folder
Note: The mod loads automatically when the game starts. Ensure you're using a non-default profile for full functionality.
Executing program
Once customized and built, the mod will automatically load through BepInEx when the game starts. Check the BepInEx console for loading confirmation messages.
Mod Development Structure
- Plugin.cs: Main plugin class with Awake method and Harmony initialization
- thunderstore.toml: Publishing configuration for Thunderstore
- CSPROJECT.csproj: Build configuration with proper references
- Resources: Icon and documentation placeholders
Help
- First time modding? Check BepInEx documentation and MycoPunk modding resources
- Harmony patches failing? Ensure method signatures match the game's IL
- Dependency issues? Update NuGet packages and verify .NET runtime version
- Thunderstore publishing? Update all metadata in thunderstore.toml before publishing
- Plugin not loading? Check BepInEx logs for errors and verify GUID uniqueness
Authors
- Sparroh (MycoPunk mod collection maintainer)
- Slidedrum (original mod author)
- funlennysub (original BepInEx template)
- @DomPizzie (README template)
License
- This project is licensed under the MIT License - see the LICENSE.md file for details