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Dependency string
Sparroh-DisplayGunStats-1.4.2
Dependants

Changelog

1.4.2

  • Refactored into focused files: ConfigManager, GunStatsPatches, PredictDamageGuards, GunStatPreview, GunStatColors
  • Replaced local HudRepositionClient with SparrohUILib HudAnchors + HudHandle.EnableReposition
  • Config binds and hot-reload centralized in ConfigManager (AimAnyTime/Altimeter pattern)
  • Requires SparrohUILib 1.2.0+

1.4.1

  • Fixed Gear Details preview permanently stacking upgrade stats when opening the weapon config menu
  • Preview applies equipped modules on an isolated weapon clone (never mutates the shared menu prefab or live gun)
  • Fixed Gun Stats action-bar button never appearing when menu stats start enabled (idempotent Register; bar decoupled from stats window)
  • Stats panel is lazy-created and non-modal (no full-screen backdrop blocking the gear bar)
  • Closing the stats panel keeps the bar button so it can be reopened
  • HUD bullet damage defaults to sheet GunData + last-shot only (no idle ModifyBulletData) so Home Cooking / DmgChance cannot self-damage from the HUD
  • Optional config Predictive Bullet Data (default off) re-enables live conditional ModifyBulletData prediction; toggle is honored directly and refreshed on config hot-reload (damage guards are best-effort)
  • Default for Enable Menu Window is now on

1.4.0

  • Renamed mod from GunData to DisplayGunStats (sparroh.displaygunstats)
  • Config file path is now sparroh.displaygunstats.cfg (previous settings will not carry over automatically)
  • Thunderstore package and assembly name updated to DisplayGunStats
  • Fixed gun stat accuracy across the upgrade/fire pipeline
  • Shared GunStatSnapshot captures GunData after priority-sorted Apply, effective fire rate/reload, and post- ModifyBulletData bullet stats
  • Gear Details preview resets to prefab baseline before applying equipped modules (correct stacking/order)
  • HUD uses live FireInterval / GetReloadDuration instead of raw GunData-only values
  • Last-shot damage now hooks Gun.ModifyBulletData on owner fire (works for guns that override fire paths without calling base)
  • Config option Show Last Shot shows last-shot damage next to effective bullet damage on the HUD
  • Cleaned up duplicate/confusing ammo and damage lines

1.3.0

  • Merged MenuGunData and HUDGunData into a single mod (sparroh.gundata)
  • Gear Details stats preview window
  • In-game gun stats HUD overlay with configurable anchors
  • Shared config hot-reload for both features
  • Fixed double Harmony patch/unpatch from the HUD plugin

1.2.0

  • Initial standalone release split from EnhancedUpgradeMenu
  • Live gun stats preview window in Gear Details
  • Configurable enable/disable toggle
  • Show/hide button for the stats window

1.1.0

  • Complete rebuild with enhanced gun statistics display
  • Real-time HUD positioned near reticle showing current weapon stats
  • Detailed weapon information including damage, fire rate, ammo capacity, recoil, spread, and more
  • Color-coded stat displays for better readability
  • F9 key toggle to enable/disable the display
  • Auto-detection of currently active weapon
  • Compatibility with DamageMeter and Speedometer HUD mods
  • 0.5 second update interval for real-time stat tracking
  • Burst fire, reload, and charge duration tracking
  • Impact/explosion size display for explosives

1.0.0

  • Add MinVer
  • Add thunderstore.toml for tcli
  • Add LICENSE and CHANGELOG.md
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