Decompiled source of GlobblerLevelUnlocks v1.0.0

BepInEx/plugins/GlobblerLevelUnlocks.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("GlobblerLevelUnlocks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-alpha.0+6ec15b3ffc98c2932156a234a155078e8cc6d2fc")]
[assembly: AssemblyProduct("GlobblerLevelUnlocks")]
[assembly: AssemblyTitle("GlobblerLevelUnlocks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("sparroh.globblerlevelunlocks", "GlobblerLevelUnlocks", "1.0.0")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class SkipIntroPlugin : BaseUnityPlugin
{
	public const string PluginGUID = "sparroh.globblerlevelunlocks";

	public const string PluginName = "GlobblerLevelUnlocks";

	public const string PluginVersion = "1.0.0";

	internal static ManualLogSource Logger;

	private static LevelUnlock[] _globblerLevelUnlockRewards;

	private static LevelUnlockList _globblerLevelUnlocks;

	private static bool _initialized;

	private void Awake()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Expected O, but got Unknown
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Expected O, but got Unknown
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Expected O, but got Unknown
		Logger = ((BaseUnityPlugin)this).Logger;
		Harmony val = new Harmony("sparroh.globblerlevelunlocks");
		MethodInfo methodInfo = AccessTools.Method(typeof(GearData), "HasUnclaimedLevelUnlocks", (Type[])null, (Type[])null);
		MethodInfo methodInfo2 = AccessTools.Method(typeof(SkipIntroPlugin), "PatchHasUnclaimedLevelUnlocks", (Type[])null, (Type[])null);
		val.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		MethodInfo methodInfo3 = AccessTools.Method(typeof(GearDetailsWindow), "Setup", new Type[1] { typeof(IUpgradable) }, (Type[])null);
		MethodInfo methodInfo4 = AccessTools.Method(typeof(SkipIntroPlugin), "PatchSetup", (Type[])null, (Type[])null);
		val.Patch((MethodBase)methodInfo3, (HarmonyMethod)null, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		MethodInfo methodInfo5 = AccessTools.Method(typeof(GearDetailsWindow), "ShowLevelUnlocks", (Type[])null, (Type[])null);
		MethodInfo methodInfo6 = AccessTools.Method(typeof(SkipIntroPlugin), "PatchShowLevelUnlocks", (Type[])null, (Type[])null);
		val.Patch((MethodBase)methodInfo5, (HarmonyMethod)null, new HarmonyMethod(methodInfo6), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		Logger.LogInfo((object)"GlobblerLevelUnlocks loaded successfully.");
	}

	private static void InitializeGlobblerUnlocks()
	{
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Expected O, but got Unknown
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Expected O, but got Unknown
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Expected O, but got Unknown
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Expected O, but got Unknown
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Expected O, but got Unknown
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d5: Expected O, but got Unknown
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Expected O, but got Unknown
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Expected O, but got Unknown
		if (_initialized)
		{
			return;
		}
		try
		{
			List<LevelUnlock> list = new List<LevelUnlock>();
			PlayerResource val = null;
			PlayerResource val2 = null;
			PlayerResource val3 = null;
			if (!PlayerResource.TryGetResource("Beezia", ref val) && (Object)(object)val == (Object)null)
			{
				PlayerResource.TryGetResource("beezia", ref val);
			}
			if (!PlayerResource.TryGetResource("Yeuco", ref val2) && (Object)(object)val2 == (Object)null)
			{
				PlayerResource.TryGetResource("yeuco", ref val2);
			}
			if (!PlayerResource.TryGetResource("Saxonite", ref val3) && (Object)(object)val3 == (Object)null)
			{
				PlayerResource.TryGetResource("saxonite", ref val3);
			}
			if ((Object)(object)val != (Object)null)
			{
				list.Add((LevelUnlock)new LevelUnlock_Resource(3, new ResourceCost(val, 5)));
			}
			list.Add((LevelUnlock)new LevelUnlock_UpgradeRarity(5, (Rarity)1));
			list.Add((LevelUnlock)new LevelUnlock_UpgradeRarity(10, (Rarity)1));
			if ((Object)(object)val2 != (Object)null)
			{
				list.Add((LevelUnlock)new LevelUnlock_Resource(15, new ResourceCost(val2, 5)));
			}
			list.Add((LevelUnlock)new LevelUnlock_UpgradeRarity(20, (Rarity)2));
			list.Add((LevelUnlock)new LevelUnlock_UpgradeRarity(25, (Rarity)3));
			if ((Object)(object)val3 != (Object)null)
			{
				list.Add((LevelUnlock)new LevelUnlock_Resource(30, new ResourceCost(val3, 1)));
			}
			list.Add((LevelUnlock)new LevelUnlock_UpgradeRarity(31, (Rarity)3));
			_globblerLevelUnlockRewards = list.ToArray();
			_globblerLevelUnlocks = new LevelUnlockList(_globblerLevelUnlockRewards);
			_initialized = true;
		}
		catch (Exception ex)
		{
			Logger.LogError((object)("Failed to initialize Globbler level unlocks: " + ex.Message));
		}
	}

	private static void PatchSetup(GearDetailsWindow __instance, IUpgradable upgradable)
	{
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ad: Expected O, but got Unknown
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Expected O, but got Unknown
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Expected O, but got Unknown
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_011b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		if (!_initialized && (Object)(object)Global.Instance != (Object)null)
		{
			InitializeGlobblerUnlocks();
		}
		if (!(upgradable.Info.APIName == "globbler") || !_initialized)
		{
			return;
		}
		FieldInfo fieldInfo = AccessTools.Field(typeof(GearDetailsWindow), "levelUnlockListParent");
		FieldInfo fieldInfo2 = AccessTools.Field(typeof(GearDetailsWindow), "levelUnlockButtonPrefab");
		FieldInfo fieldInfo3 = AccessTools.Field(typeof(GearDetailsWindow), "levelUnlockButtons");
		FieldInfo fieldInfo4 = AccessTools.Field(typeof(GearDetailsWindow), "levelUnlockCount");
		try
		{
			List<LevelUnlockButton> list = (List<LevelUnlockButton>)fieldInfo3.GetValue(__instance);
			LevelUnlockButton val = (LevelUnlockButton)fieldInfo2.GetValue(__instance);
			RectTransform val2 = (RectTransform)fieldInfo.GetValue(__instance);
			_ = (int)fieldInfo4.GetValue(__instance);
			RectTransform val3 = (RectTransform)fieldInfo.GetValue(__instance);
			for (int i = 0; i < _globblerLevelUnlockRewards.Length; i++)
			{
				if (i == list.Count)
				{
					list.Add(Object.Instantiate<LevelUnlockButton>(val, (Transform)(object)val2));
					RectTransform rectTransform = list[i].RectTransform;
					float num;
					if (i != 0)
					{
						num = list[i - 1].RectTransform.anchoredPosition.x + 150f;
					}
					else
					{
						Rect rect = val3.rect;
						num = (0f - ((Rect)(ref rect)).width) * 0.5f + 90f;
					}
					rectTransform.anchoredPosition = new Vector2(num, -15f);
				}
			}
			for (int j = 0; j < _globblerLevelUnlockRewards.Length; j++)
			{
				bool flag = j < _globblerLevelUnlockRewards.Length - 1;
				((Component)list[j]).gameObject.SetActive(true);
				list[j].Setup(__instance, upgradable, _globblerLevelUnlockRewards[j], flag, flag ? _globblerLevelUnlockRewards[j + 1].Level : 0);
			}
			for (int k = _globblerLevelUnlockRewards.Length; k < list.Count; k++)
			{
				((Component)list[k]).gameObject.SetActive(false);
			}
			fieldInfo4.SetValue(__instance, _globblerLevelUnlockRewards.Length);
			AccessTools.Method(typeof(GearDetailsWindow), "ResetLevelUnlockShimmer", (Type[])null, (Type[])null).Invoke(__instance, null);
		}
		catch (Exception ex)
		{
			Logger.LogError((object)("Error in PatchSetup for globbler: " + ex.Message));
		}
	}

	private static void PatchHasUnclaimedLevelUnlocks(GearData __instance, ref bool __result)
	{
		if (!_initialized && (Object)(object)Global.Instance != (Object)null)
		{
			InitializeGlobblerUnlocks();
		}
		if (!_initialized || !(__instance.Gear.Info.APIName == "globbler") || __instance.Level < 5)
		{
			return;
		}
		for (int i = 0; i < _globblerLevelUnlockRewards.Length; i++)
		{
			if (_globblerLevelUnlockRewards[i].Level <= __instance.Level && !__instance.IsLevelUnlockedClaimed(_globblerLevelUnlockRewards[i]))
			{
				__result = true;
				break;
			}
		}
	}

	private static void PatchShowLevelUnlocks(GearDetailsWindow __instance)
	{
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		if (!_initialized && (Object)(object)Global.Instance != (Object)null)
		{
			InitializeGlobblerUnlocks();
		}
		if (_initialized && __instance.UpgradablePrefab.Info.APIName == "globbler")
		{
			((Component)(RectTransform)AccessTools.Field(typeof(GearDetailsWindow), "levelUnlocksContainer").GetValue(__instance)).gameObject.SetActive(true);
		}
	}
}
[CompilerGenerated]
[ExcludeFromCodeCoverage]
internal static class GitVersionInformation
{
	public const string AssemblySemFileVer = "0.0.1.0";

	public const string AssemblySemVer = "0.0.1.0";

	public const string BranchName = "master";

	public const string BuildMetaData = "";

	public const string CommitDate = "2025-10-17";

	public const string CommitsSinceVersionSource = "1";

	public const string EscapedBranchName = "master";

	public const string FullBuildMetaData = "Branch.master.Sha.6ec15b3ffc98c2932156a234a155078e8cc6d2fc";

	public const string FullSemVer = "0.0.1-1";

	public const string InformationalVersion = "0.0.1-1+Branch.master.Sha.6ec15b3ffc98c2932156a234a155078e8cc6d2fc";

	public const string Major = "0";

	public const string MajorMinorPatch = "0.0.1";

	public const string Minor = "0";

	public const string Patch = "1";

	public const string PreReleaseLabel = "";

	public const string PreReleaseLabelWithDash = "";

	public const string PreReleaseNumber = "1";

	public const string PreReleaseTag = "1";

	public const string PreReleaseTagWithDash = "-1";

	public const string SemVer = "0.0.1-1";

	public const string Sha = "6ec15b3ffc98c2932156a234a155078e8cc6d2fc";

	public const string ShortSha = "6ec15b3";

	public const string UncommittedChanges = "16";

	public const string VersionSourceSha = "";

	public const string WeightedPreReleaseNumber = "55001";
}
namespace GlobblerLevelUnlocks
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "GlobblerLevelUnlocks";

		public const string PLUGIN_NAME = "GlobblerLevelUnlocks";

		public const string PLUGIN_VERSION = "0.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}