Mycopunk
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Latest version
2.3.1
Last Updated
First Uploaded
Downloads
1.4K
Likes
1
Size
31KB
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Deprecated

Changelog

2.3.1 (2026-01-02)

Bug Fixes

  • Game Update Compatibility: Updated EquipUpgrade method patch to handle new bool parameter added in recent game update, preventing Harmony patch failures

2.3.0 (2025-12-24)

New Features

  • Virtualized Upgrade List: Automatic virtualization for upgrade/skin lists exceeding 1000 items to prevent UI performance degradation

Performance Improvements

  • Dramatically reduced memory usage and rendering overhead for large inventories
  • Smooth scrolling performance maintained regardless of inventory size

Technical Enhancements

  • New VirtualizedUpgradeList.cs with object pooling and scroll-based visibility management
  • Integration into TransitionOptimizationPatches.cs for seamless activation
  • Smart threshold-based activation (>1000 items) to avoid overhead for smaller inventories

2.2.0 (2025-12-23)

New Features

  • Inventory Limit System: Limits upgrades and skins per gear to 256 items to prevent excessive inventory bloat
  • Automatic Enforcement: Excess upgrades are moved to rented upgrades on game load and during collection
  • User Feedback: Chat message notification when upgrade limit is reached

Technical Enhancements

  • Integrated inventory limit patches into PlayerDataPatches.cs
  • Added Harmony patches for PlayerData.CollectInstance and PlayerData.OnAwake methods
  • Seamless integration with existing performance optimizations

2.1.0 (2025-12-21)

New Features

  • Debounced Expensive Calculations: Added 5-second debouncing for upgrade equip/unequip actions to prevent performance hits during rapid bulk operations
  • Smart Calculation Deferral: Expensive stat recalculations (like MiniCannon prism connectivity) are deferred during rapid equip/unequip sequences
  • Automatic Resume: Calculations resume normally after 5 seconds of inactivity

Performance Improvements

  • Prevents expensive RecomputeTotals calls during rapid upgrade management
  • Reduces computational overhead when equipping/unequipping multiple upgrades quickly
  • Maintains responsiveness during bulk upgrade operations
  • Defers expensive prism connectivity calculations (DFS graph building) during rapid operations
  • Returns safe default values for prism stats when deferring calculations

Technical Enhancements

  • New DebouncePatches.cs with Harmony patches for PlayerData.GearData equip/unequip methods
  • Debounce coroutine management in PerformanceEnhancedMenu.cs
  • Modified AsynchronousPrecalcPatches.cs to respect defer flags

2.0.0 (2025-12-20)

Major Features

  • Complete UI Performance Overhaul: GearDetailsWindow Update() method optimized with throttling and cached raycast results
  • Comprehensive Cell Touching Caching: All cell adjacency calculations now cached globally, not just for specific upgrades
  • Advanced Cache Management: Smart cache invalidation and periodic cleanup to maintain accuracy
  • Upgrade Grid Optimization: Full grid lookups cached to prevent repeated expensive computations

Performance Improvements

  • Dramatically reduced per-frame computational overhead in gear menus
  • Cached hover state detection to reduce raycasting frequency
  • Throttled expensive UI updates to 10Hz instead of 60Hz
  • Optimized border update loops for equipped upgrades
  • Reduced pattern display recalculation frequency during rotation

Technical Enhancements

  • New PerformanceEnhancedMenu.cs core caching system
  • UIOptimizationPatches.cs for UI-specific optimizations
  • Expanded CellTouchingPatches.cs with global caching
  • TransitionOptimizationPatches.cs for menu transition performance
  • Lazy stat calculation system to defer expensive computations during setup
  • AsynchronousPrecalcPatches.cs for background pre-calculation when hovering over gear
  • SkinOptimizationPatches.cs for deferred loading of massive skin collections
  • Automatic cache management with configurable timeouts
  • Improved memory efficiency with proper cache cleanup

Bug Fixes

  • Fixed potential memory leaks from stale cache entries
  • Improved cache consistency when switching between gear items
  • Better handling of edge cases in upgrade grid calculations

1.1.0 (2025-11-26)

Misc

  • Removed Green Prism Bugfix from the code
  • Tried to make it slightly more performant
  • Cleaned up code for release
  • Improved Thunderstore description

1.0.0 (2025-10-07)

Features

  • Complete rewrite of upgrade computation performance
  • Cached upgrade grid lookups to avoid repeated grid scanning
  • Prism connectivity caching for MiniCannon upgrades
  • Rarity touching count caching for Globbler upgrades
  • Optimized upgrade stat list and display property generation
  • Fast globblometer count retrieval for Globbler property upgrades
  • Reduced computational overhead in gear details menu

Tech

  • Add MinVer
  • Add thunderstore.toml for tcli
  • Add LICENSE and CHANGELOG.md
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