using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("SingleplayerPause")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-alpha.0")]
[assembly: AssemblyProduct("SingleplayerPause")]
[assembly: AssemblyTitle("SingleplayerPause")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.yourname.pausemenu.mod", "SingleplayerPauseMod", "1.1.0")]
public class SingleplayerPauseMod : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <DelayedPause>d__6 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public float delay;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedPause>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSecondsRealtime(delay);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)Menu.Instance != (Object)null && Menu.Instance.IsOpen && IsSingleplayer())
{
Time.timeScale = 0f;
AudioListener.pause = true;
Cursor.lockState = (CursorLockMode)0;
wasPaused = true;
}
pauseCoroutine = null;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <ResumeAfterInput>d__7 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public float delay;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ResumeAfterInput>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSecondsRealtime(delay);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)Menu.Instance != (Object)null && Menu.Instance.IsOpen && IsSingleplayer())
{
Time.timeScale = 0f;
AudioListener.pause = true;
Cursor.lockState = (CursorLockMode)0;
}
else
{
wasPaused = false;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static ManualLogSource LoggerInstance;
private static bool menuWasOpen;
private static bool wasPaused;
private static Coroutine pauseCoroutine;
private void Awake()
{
LoggerInstance = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"SingleplayerPauseMod loaded!");
}
private void Update()
{
if ((Object)(object)Menu.Instance == (Object)null)
{
return;
}
bool isOpen = Menu.Instance.IsOpen;
bool isHub = LevelData.IsHub;
bool flag = IsSingleplayer();
if (wasPaused && flag && !isHub && Keyboard.current != null && (((ButtonControl)Keyboard.current.escapeKey).wasPressedThisFrame || ((ButtonControl)Keyboard.current.tabKey).wasPressedThisFrame))
{
Time.timeScale = 1f;
AudioListener.pause = false;
((MonoBehaviour)this).StartCoroutine(ResumeAfterInput(0.5f));
}
if (wasPaused && !flag)
{
Time.timeScale = 1f;
AudioListener.pause = false;
wasPaused = false;
if (pauseCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(pauseCoroutine);
pauseCoroutine = null;
}
}
if (!isHub)
{
if (isOpen && !menuWasOpen && flag && !wasPaused)
{
if (pauseCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(pauseCoroutine);
}
pauseCoroutine = ((MonoBehaviour)this).StartCoroutine(DelayedPause(1f));
}
else if (!isOpen && menuWasOpen && flag && wasPaused)
{
Time.timeScale = 1f;
AudioListener.pause = false;
Cursor.lockState = (CursorLockMode)1;
wasPaused = false;
if (pauseCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(pauseCoroutine);
pauseCoroutine = null;
}
}
}
menuWasOpen = isOpen;
}
[IteratorStateMachine(typeof(<DelayedPause>d__6))]
private IEnumerator DelayedPause(float delay)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedPause>d__6(0)
{
delay = delay
};
}
[IteratorStateMachine(typeof(<ResumeAfterInput>d__7))]
private IEnumerator ResumeAfterInput(float delay)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ResumeAfterInput>d__7(0)
{
delay = delay
};
}
private static bool IsSingleplayer()
{
if ((Object)(object)NetworkManager.Singleton != (Object)null)
{
return NetworkManager.Singleton.ConnectedClients.Count <= 1;
}
if ((Object)(object)GameManager.Instance != (Object)null)
{
return GameManager.players.Count <= 1;
}
return true;
}
}
namespace SingleplayerPause
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SingleplayerPause";
public const string PLUGIN_NAME = "SingleplayerPause";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}