using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("ToggleAim")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-alpha.0+0ed067ba7ab2652c4f8177cb2e1a2a8a71790816")]
[assembly: AssemblyProduct("ToggleAim")]
[assembly: AssemblyTitle("ToggleAim")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("sparroh.toggleaim", "ToggleAim", "1.0.2")]
[MycoMod(/*Could not decode attribute arguments.*/)]
public class AimTogglePlugin : BaseUnityPlugin
{
public const string PluginGUID = "sparroh.toggleaim";
public const string PluginName = "ToggleAim";
public const string PluginVersion = "1.0.2";
internal static ConfigEntry<bool> enableToggle;
internal static bool isAimToggled;
internal static InputAction aimAction;
private void Awake()
{
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Expected O, but got Unknown
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Expected O, but got Unknown
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Expected O, but got Unknown
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Expected O, but got Unknown
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Expected O, but got Unknown
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Expected O, but got Unknown
enableToggle = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableAimToggle", true, "If true, aim becomes a toggle (press to enter/exit) instead of hold.");
AimPatches.isAimInputHeldField = AccessTools.Field(typeof(Gun), "isAimInputHeld");
AimPatches.lastPressedAimTimeField = AccessTools.Field(typeof(Gun), "lastPressedAimTime");
AimPatches.lastPressedFireTimeField = AccessTools.Field(typeof(Gun), "lastPressedFireTime");
AimPatches.playerField = AccessTools.Field(typeof(Gun), "player");
AimPatches.isAimingGetter = AccessTools.PropertyGetter(typeof(Gun), "IsAiming");
AimPatches.wantsToFireGetter = AccessTools.PropertyGetter(typeof(Gun), "WantsToFire");
AimPatches.lastFireTimeGetter = AccessTools.PropertyGetter(typeof(Gun), "LastFireTime");
Harmony val = new Harmony("sparroh.toggleaim");
((BaseUnityPlugin)this).Logger.LogInfo((object)"ToggleAim loaded successfully.");
MethodInfo methodInfo = AccessTools.Method(typeof(PlayerInput), "Initialize", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(typeof(AimPatches), "PlayerInputInitializePostfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(Gun), "OnAimInputPerformed", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo2, new HarmonyMethod(typeof(AimPatches), "SkipPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo3 = AccessTools.Method(typeof(Gun), "OnAimInputCancelled", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo3, new HarmonyMethod(typeof(AimPatches), "SkipPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo4 = AccessTools.Method(typeof(Gun), "HandleAim", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo4, new HarmonyMethod(typeof(AimPatches), "HandleAimPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo5 = AccessTools.Method(typeof(Gun), "Update", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo5, (HarmonyMethod)null, new HarmonyMethod(typeof(AimPatches), "UpdatePostfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
MethodInfo methodInfo6 = AccessTools.Method(typeof(Player), "Resurrect_ClientRpc", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo6, (HarmonyMethod)null, new HarmonyMethod(typeof(AimPatches), "ResetTogglePostfix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
private void OnDestroy()
{
if (aimAction != null)
{
aimAction.started -= OnAimStarted;
}
}
internal static void OnAimStarted(CallbackContext context)
{
if (enableToggle.Value)
{
isAimToggled = !isAimToggled;
}
}
}
internal class AimPatches
{
internal static FieldInfo isAimInputHeldField;
internal static FieldInfo lastPressedAimTimeField;
internal static FieldInfo lastPressedFireTimeField;
internal static FieldInfo playerField;
internal static MethodInfo isAimingGetter;
internal static MethodInfo wantsToFireGetter;
internal static MethodInfo lastFireTimeGetter;
public static void PlayerInputInitializePostfix()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
PlayerControls controls = PlayerInput.Controls;
object aimAction;
if (controls == null)
{
aimAction = null;
}
else
{
PlayerActions player = controls.Player;
aimAction = ((PlayerActions)(ref player)).Aim;
}
AimTogglePlugin.aimAction = (InputAction)aimAction;
if (AimTogglePlugin.aimAction != null && AimTogglePlugin.enableToggle.Value)
{
AimTogglePlugin.aimAction.started += AimTogglePlugin.OnAimStarted;
}
}
public static bool SkipPrefix()
{
return !AimTogglePlugin.enableToggle.Value;
}
public static void HandleAimPrefix(Gun __instance)
{
if (AimTogglePlugin.enableToggle.Value)
{
_ = (bool)isAimInputHeldField.GetValue(__instance);
isAimInputHeldField.SetValue(__instance, AimTogglePlugin.isAimToggled);
if (AimTogglePlugin.isAimToggled)
{
lastPressedAimTimeField.SetValue(__instance, Time.time);
}
}
}
public static void UpdatePostfix(Gun __instance)
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Expected O, but got Unknown
if (AimTogglePlugin.enableToggle.Value)
{
bool flag = (bool)isAimingGetter.Invoke(__instance, null);
bool flag2 = (bool)wantsToFireGetter.Invoke(__instance, null);
float num = (float)lastFireTimeGetter.Invoke(__instance, null);
float num2 = (float)lastPressedFireTimeField.GetValue(__instance);
Player val = (Player)playerField.GetValue(__instance);
if ((Object)(object)val != (Object)null && !flag && !flag2 && Time.time - Mathf.Max(num, num2) > 0.5f)
{
val.ResumeSprint();
}
}
}
public static void ResetTogglePostfix()
{
AimTogglePlugin.isAimToggled = false;
}
}
[CompilerGenerated]
[ExcludeFromCodeCoverage]
internal static class GitVersionInformation
{
public const string AssemblySemFileVer = "0.0.1.0";
public const string AssemblySemVer = "0.0.1.0";
public const string BranchName = "master";
public const string BuildMetaData = "";
public const string CommitDate = "2025-10-17";
public const string CommitsSinceVersionSource = "1";
public const string EscapedBranchName = "master";
public const string FullBuildMetaData = "Branch.master.Sha.0ed067ba7ab2652c4f8177cb2e1a2a8a71790816";
public const string FullSemVer = "0.0.1-1";
public const string InformationalVersion = "0.0.1-1+Branch.master.Sha.0ed067ba7ab2652c4f8177cb2e1a2a8a71790816";
public const string Major = "0";
public const string MajorMinorPatch = "0.0.1";
public const string Minor = "0";
public const string Patch = "1";
public const string PreReleaseLabel = "";
public const string PreReleaseLabelWithDash = "";
public const string PreReleaseNumber = "1";
public const string PreReleaseTag = "1";
public const string PreReleaseTagWithDash = "-1";
public const string SemVer = "0.0.1-1";
public const string Sha = "0ed067ba7ab2652c4f8177cb2e1a2a8a71790816";
public const string ShortSha = "0ed067b";
public const string UncommittedChanges = "12";
public const string VersionSourceSha = "";
public const string WeightedPreReleaseNumber = "55001";
}
namespace ToggleAim
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ToggleAim";
public const string PLUGIN_NAME = "ToggleAim";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}