


Nachos.EnableFactionIDCards
Enables ID Cards for all factions.
This mod activates faction ID Cards from singleplayer in multiplayer.
In cl_faction_dialogue.gnut, return is changed to true on lines 250 and 256, and in cl_conversation.gnut, callerIDs are used for specifying which cards should be used.
In Frontier Defense, the card is changed to Droz by default, but it can also be changed to Davis by modifying caller_id_12 to 10.
If you have any other mod that uses one or both of these files, you will have to copy these changes to those files.
In cl_conversation.gnut, const WAVEFORM_FADE_DURATION controls how long the card will be shown. If you change the value to a large number, it will also react to your titan's voice (with the same card), as well as about one grunt voice line (Take out those titans. Fire! Fire!).
The waveform also reacts to audio overrides.
callerIDs of all factions:
All numbers are documented on GitHub.