Last updated | a week ago |
Total downloads | 306 |
Total rating | 0 |
Categories | Server-side Client-side Language: EN |
Dependency string | SoftSleeper-Grunt_Mode_Overhaul-1.2.6 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Grunt Mode Overhaul
This is an updated version of original Grunt Mode, with more settings added by later Attrition Extended&Overhaul Version. Check their page for more information
Changed some default settings to have more chaotic battleground experience, add some quality-of-life features such as respawn protection and stuffs
Recommend ONLY on Dedicated Servers, listen servers may come very unstable( not recommended installing on client )
This mod is a whole mod pack so it's not compatible with most other content mods
How to Use
After installation, it will replace Attrition with Grunt Mode
Please add
sv_max_props_multiplayer 500000
sv_max_prop_data_dwords_multiplayer 800000
to startup args( add an extra +
as prefix ) or typing them in console before starting, otherwise the game might crash very often
Recommended game settings( add inside setplaylistvaroverrides
command )
max_players 10, scorelimit 1000
Full changelog&extra info in docs
folder
If you are interested in some contents and do wants full feature on client-side, there's a GruntModeOverhaul_Client mod in extra
folder
Recent Changes
v1.2.6
- Fix crash happen during npc executions
v1.2.4
-
Balance lethality of 3 types of drones( plasma, rocket and beam ) to be consist
-
Increase reaper health from 4600 to 5300 and makes it harder for npc human units to knock them down
v1.2.2
- Decrease default
modaitdm_reaper_spawn_score
value from 720 to 600
v1.2.1
- Fix crash happen when npc interacts with player abilities
v1.2.0
-
Optimize idle npc clean up logic to reduce server lag... hopefully! You could try
max_players 12
on servers now -
Decrease recommended
scorelimit
value from 1200 to 1000 due to improved npc cleaning
v1.1.9
- Deployables that won't deal any damage( such as jump pads, ziplines and portals ) no longer gets destroyed on owner death, while drones, ticks, turrets and arc traps still do. Jump pads no longer have infinite lifetime
v1.1.7
- Trying to make player weapons more reliable! I may had messed up some class's gameplay as I keep pushing balance changes...
v1.1.5
-
Add new class:
- Fortress -- High Power SMR and one Hard Cover usage
-
Balance npc turret weapon, add hitscan sentry turret variant
v1.1.3
- Fix crash caused by player abilities, should be more stable
v1.1.2
- Make abilities able to interactions with npcs( jump pads and gravity lifts )
v1.1.0
-
Add new class:
- Gravity Master -- PeaceKraber and Thunderbolt, one Gravity Lift usage
-
Resolve issues with player summoned entities
v1.0.12
- Rework specialist grunt and beast king class ability
v1.0.9
-
Adjust npc brute titan and reaper damage, making it less frustrating against them
-
Give score to players who damaged the victim recently if a npc steals the kill
v1.0.7
-
Add more cases to break respawn protection. Including aiming with weapon, charging up weapon, cooking grenades or preparing abilities
-
Fix desync issues when playing as mechanical grunts, should be a stable release?
v1.0.6
- Increase default
modaitdm_reaper_spawn_score
value from 600 to 720
v1.0.3
- Disable smoke and fire effects on vanguard chassis titan and gunship by default, to reduce server load and prevent crash. You can turn them on again with playlistvar
bt_titan_server_effects 1
orgunship_server_effects 1
. If server can't be optimized well with effects, there's also a mod called GruntMode_ClientModelEffects in extra folder, which allows your own client to have their smoke&fire effects and mostly won't conflict with other mods
v1.0.2
- Fix npc pilots not behaving well
v1.0.0
-
Add new class:
- Stalker -- TWIN-B Shotgun and Charge Rifle, two Holopilot Decoy usage
- Beast King -- No guns, uses sword as melee weapon, with more powerful grenades and a prowler friend( respawn per 10s ). Able to double jump
- Ninja -- No primary weapon, use a smoke launcher to block enemy sight, with throwing knife and mgl to combo-hit titans. Able to wallrun/wallhang
-
Add respawn protection, makes you invincible while inside respawn droppod. Leaving droppod or firing weapon will make you vulnerable again, also destroyes the droppod to allow you leave early if you accidentally get stuck( sorry I can't fix that case on every map... )