


This is an updated version of original Grunt Mode, with more settings added by later Attrition Extended&Overhaul Version. Check their page for more information
Changed some default settings to have more chaotic battleground experience, add some quality-of-life features such as respawn protection and stuffs
Recommended ONLY on Dedicated Servers, listen servers may come very unstable( not recommanded installing on client )
This mod is a whole mod pack so it's not compatible with most other content mods
After installation, it will replace Attrition with Grunt Mode
Please add
sv_max_props_multiplayer 500000sv_max_prop_data_dwords_multiplayer 800000to startup args( add an extra + as prefix ) or typing them in console before starting, otherwise the game might crash very often
Recommended game settings( add inside setplaylistvaroverrides command )
max_players 10, scorelimit 1200
docs folderIf you are interested in some contents and do wants full feature on client-side, there's a GruntModeOverhaul_Client mod in extra folder
v1.1.0
Add new class:
Resolve issues with player summoned entities
v1.0.9
Adjust some npc damage, making it less frustrating against them
Give score to players who damaged the victim recently if a npc steals the kill
v1.0.7
Add more cases to break respawn protection. Including aiming with weapon, charging up weapon, cooking grenades or preparing abilities
Fix some desync issues, should be a stable release?
v1.0.6
modaitdm_reaper_spawn_score value from 600 to 720v1.0.3
Disable smoke and fire effects on vanguard chassis titan and gunship by default, to reduce server load and prevent crash. You can turn them on again with playlistvar bt_titan_server_effects 1 or gunship_server_effects 1. If server can't be optimized well with effects, there's also a mod called GruntMode_ClientModelEffects in extra folder, which allows your own client to have their smoke&fire effects and mostly won't conflict with other mods
Various adjustments to default grunt classes
v1.0.2
v1.0.0
Add new class:
Add respawn protection, makes you invincible while inside respawn droppod. Leaving droppod or firing weapon will make you vulnerable again, also destroyes the droppod to allow you leave early if you accidentally get stuck( sorry I can't fix that case on every map... )