Titanfall 2: Northstar
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Latest version
1.1.0
Last Updated
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71
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1.4MB
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Changelog

1.1.0

  • Added: the AOG scope's lens glare is removed. The scope (scope_aog_r1, bone 76) contained three solid glass discs (49 vertices each, at z 13.448-13.570, 13.649-13.771 and 18.017-18.140, radius ~0.73 inch) that produced the milky reflection layer over the lens while aiming. They are now collapsed, so the sight view is clear.
  • The blue glow ring, the red reticle, the tube, the knobs and every other part are untouched. The reticle is an RUI panel drawn in screen space, so geometry edits cannot move or remove it.
  • Only 147 vertices differ from 1.0.0 (958 bytes). Nothing is recompiled: materials, animations, skeleton and RUI data are unchanged, and the kill-counter fix from 1.0.0 is still in place.
  • A separate experimental mod (R101AOGNoGlare) is no longer needed - it has been merged into this package. If you installed it manually, delete it so that two mods do not override the same model file.
  • Client-side only; no damage, spread or hit-registration values are changed.

1.0.0

  • Initial release.
  • Kill counter (def_c_proscreen, bone 74) moved to a better position on the R-101 (viewmodel r101_sfp, config mp_weapon_rspn101_og): bind position changed from (0.7420680, 3.4430008, 19.9812660) to (0.8920680, 3.9000008, 19.0012665) — Δ = (+0.150, +0.457, -0.980).
  • The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together — the counter and its display stay aligned exactly as in vanilla.
  • ja_ads_attachment (bone 75) — which is a child of the counter bone and the parent of every sight bone (AOG 76, red dot 77, threat scope 79, HCOG 81) — is compensated by the exact opposite offset, so all sights and the ADS reference stay exactly where they were: no reticle shift, no aim change.
  • Only models/weapons/r101_sfp/ptpov_r101_sfp.mdl is replaced, and only 2 values inside its bone table are edited (bones 74 and 75). No vertices, materials, RUI data or animations are touched, and the model is not recompiled.
  • No sights are repositioned by this mod (the R-101 HCOG seat experiment is not part of this package).
  • Client-side only; no damage, spread or hit-registration values are changed.
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