Repositions the R-101's kill counter; the ADS attachment bone (the parent of every sight bone) is compensated, so no sight moves and aim is unaffected. Client-side; edits 2 values inside the model's bone table.
Kill counter (def_c_proscreen, bone 74) moved to a better position on the R-101 (viewmodel r101_sfp, config mp_weapon_rspn101_og): bind position changed from (0.7420680, 3.4430008, 19.9812660) to (0.8920680, 3.9000008, 19.0012665) — Δ = (+0.150, +0.457, -0.980).
The model stores a precomputed inverse bind matrix, so this single change moves the counter housing and its RUI hologram (the digits) together — the counter and its display stay aligned exactly as in vanilla.
ja_ads_attachment (bone 75) — which is a child of the counter bone and the parent of every sight bone (AOG 76, red dot 77, threat scope 79, HCOG 81) — is compensated by the exact opposite offset, so all sights and the ADS reference stay exactly where they were: no reticle shift, no aim change.
Only models/weapons/r101_sfp/ptpov_r101_sfp.mdl is replaced, and only 2 values inside its bone table are edited (bones 74 and 75). No vertices, materials, RUI data or animations are touched, and the model is not recompiled.
No sights are repositioned by this mod (the R-101 HCOG seat experiment is not part of this package).
Client-side only; no damage, spread or hit-registration values are changed.
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