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If you're not on dedicated servers, please enable sv_cheats and do weapon_reparse in console before starting the gamemode, disable sv_cheats after weapon_reparse is done
Along with fixed projectile KillReplay
Weapon Mods for mp_weapon_rocket_launcher
guided_missile: No need to lockon before firing the archer. Keep aim down sight to lead your missiles( sometimes you may unable to fire weapon, try re-deploy it by melee or weapon switch ).no_lock_required: No need to lockon before firing the archer.rocket_jumper: Gives rocket jump mobility. Self damage is reduced.guided_missile_enabled: Give players an archer equipped with guided_missile.rocket_launcher_enabled: Give players an archer equipped with no_lock_required and rocket_jumper.NOTE: When you enable one of the playlistvar, your anti-titan weapon will be replaced with modded archer. When both playlistvars are enabled, your secondary weapon and anti-titan weapon will both be replaced.
rocket_jump_self_damage: Damage percentage taken from rocket jump( archer's max explosion damage is 100. default value is 0.4, meaning you'll take maxnium of 40 damage from rocket jump ).modded_archers_only: Only allow guided missile or/and no-lockon-required archer, take off any other main weapons.archers_faster_action: Give "Gun Ready" and "Speedloader" to archers.v1.1.0
modded_archers_only playlistvar. Only replace all weapons with archers when this playlistvar is enabled. In default case they'll replace anti-titan weapons when you enabled one of the playlistvar, then secondary weapons if you have both playlistvars enabled. Requested by IkHadHonger.missile_faster_action to archers_faster_action