On-Together: Virtual Co-Working
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2 weeks ago
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Blues-BlueSagePatched_PlayerLimitLift-1.1.5

BlueSage PlayerLimitLift

A host-only large-lobby patch for On-Together.

Current release candidate: v1.1.5.

This lets a lobby host raise the native joinable-player setting above 16, up to 128 joinable slots plus the host. The game stores and displays that setting separately from the host-inclusive PurrLobby room limit.

It pairs nicely with BlueSage QoL Tweaks - Beta, but does not require it. PlayerLimitLift is the host-only big-lobby patch; QoL Tweaks is the optional players-and-hosts toolkit for longer text fields, style/status helpers, Focus Anywhere, player-panel helpers, sweep guardrails, reconnect guard, and host-health checks. When both are loaded, QoL Host Health can show the host's PlayerLimit cap/default/chat-relay state in diagnostics.

For this release candidate, the matching optional companion is BlueSage QoL Tweaks - Beta v0.2.2. Each mod remains standalone; regular joining players still do not need PlayerLimitLift.

The above-15 chat relay preserves the original remote sender metadata, so compatible QoL companions keep a remote slash message as ordinary remote chat instead of reclassifying it as a command typed locally by the host.

Should I Use This?

Use this mod if you are the person hosting a bigger On-Together lobby.

You probably want this if:

  • You host lobbies with more than 16 players.
  • You used officerballs PlayerLimitLift before and want a version for the latest On-Together update.
  • You want shift-click lobby sizing and a simple config file for bigger cozy coworking rooms.

You probably do not need this if:

  • You are only joining someone else's lobby.
  • You are not hosting large lobbies.
  • You are only trying to fix NickName1 showing in chat on your own client.

Only the HOST needs BlueSage PlayerLimitLift.

Players do not need to install this mod to join a larger lobby.

Players who want BlueSage's chat/ID/style/focus/reconnect QoL features can install BlueSage QoL Tweaks - Beta separately.

If You See NickName1 In Chat

If you are a player and chat names show up as NickName1, you probably still have the old officerballs PlayerLimitLift mod installed or enabled.

Fix:

  1. Disable or remove old officerballs PlayerLimitLift.
  2. Restart On-Together.
  3. Join the lobby again.

You do not need BlueSage PlayerLimitLift unless you also host lobbies.

What It Does

  • Lets the host set up to 128 joinable slots; On-Together adds the host when it creates the PurrLobby room.
  • Keeps the lobby size selector working past 16.
  • Lets the host shift-click to change lobby size faster.
  • Adds a config file after first launch.
  • Keeps large-lobby hosting working after the latest On-Together update.
  • Preserves the game's voice-era public/request/voice lobby selections; PlayerLimitLift changes only the capacity and modded tag.
  • Preserves the field-proven 1.1.1 large-lobby chat relay for this maintenance release; the experimental generated-handler-only alternative remains benched pending multiplayer proof.
  • Warns in the BepInEx console if another PlayerLimit-style mod is loaded or if config values were clamped to safe bounds.

Install With A Mod Manager

For hosts:

  1. Disable or uninstall old officerballs PlayerLimitLift.
  2. Install BlueSage PlayerLimitLift.
  3. Start On-Together once so the config file is created.
  4. Host your lobby and pick the player limit you want.

For players:

You do not need this mod unless you also host lobbies.

If you have old officerballs PlayerLimitLift installed and see NickName1, remove the old mod and restart.

Manual Install

For hosts:

  1. Install BepInEx for On-Together.
  2. Remove old officerballs.PlayerLimitLift.dll if you have it.
  3. Put BlueSagePatched_PlayerLimitLift.dll in your BepInEx/plugins folder.
  4. Start On-Together once so the config file is created.
  5. Host your lobby.

For players:

Do not manually install this unless you also host. If you see NickName1, remove old officerballs PlayerLimitLift from your own BepInEx/plugins folder instead.

How To Use It

The host uses the normal lobby size controls.

  • Click to change lobby size by 1.
  • Shift+click to jump by the configured amount.
  • Default shift-click jump: 16.
  • Default lobby size: 16.
  • Default maximum lobby size: 128.

After launching once, the config file appears here:

BepInEx/config/com.bluesage.ontogether.playerlimitlift.cfg

Startup Checks

When the host launches the game, BlueSage PlayerLimitLift writes a short BepInEx console note if:

  • old officerballs PlayerLimitLift appears loaded;
  • another PlayerLimit-style mod appears loaded;
  • DefaultLobbySize, MaxLobbySize, or ShiftSkipRate had to be clamped.

Disabled backup files are not the problem. These checks are about mods BepInEx actually sees during startup.

Config Settings

DefaultLobbySize

Lobby size shown when the host opens the game. Default: 16.

MaxLobbySize

Highest lobby size allowed by this mod. Default: 128.

ShiftSkipRate

How much shift-click changes the lobby size by. Default: 16.

EnableChatRelayPatch

Host-side compatibility patch for large-lobby chat behavior. Leave this on unless you are testing. Default: true.

This setting does not alter voice chat. On-Together's own voice selection and Vivox behavior remain game-owned.

Current-Build Compatibility

v1.1.5 was rebased against On-Together build 24259292 / Unity 6000.0.60f1.

  • Lobby capacity remains the selected player value plus the host, matching the game's count metadata and PurrLobby room limit.
  • The player-panel title continues to show authoritative PurrLobby membership over the joinable-player maximum (for example, 13/89).
  • Public/private, request-to-join, and voice-enabled/disabled metadata remain controlled by the native game UI.
  • The large-lobby chat workaround preserves the field-proven dispatcher and remote sender metadata, but now resolves the July 17 five-argument AddMessageUI contract exactly and passes sendByPlayer=true for the sender's local row. If a future game update moves either required chat signature, the relay stands down and vanilla handles chat instead of throwing after a message has already transmitted.

Community Discord

We have an unofficial Discord server for people who enjoy this mod or Blue's On-Together server in-game.

This invite does not expire:

https://discord.gg/JujMEwtN3q

Optional BlueSage Companion

BlueSage QoL Tweaks - Beta is a separate optional package for general player and host quality-of-life features. It is not required for larger lobbies.

https://thunderstore.io/c/on-together/p/Blues/BlueSage_QoL_Tweaks_Beta/

Credits

This is a BlueSage community patch based on the public officerballs PlayerLimitLift mod.

Original mod:

https://thunderstore.io/c/on-together/p/officer_balls/officerballs_PlayerLimitLift/

Credit and thanks to officer_balls for the original PlayerLimitLift mod and to the earlier contributors credited by that project, including Arashi_Lei for large-lobby chat work.

BlueSage updated the package for current On-Together hosting, refreshed the icon and README, clarified host-only usage, and added current community support info.

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