All mods
Mages of Aurai have arrived! Ice and Fire Mages have arrived, look for the guides!
Last updated: 10 months ago
Adjusts cold (disease) proc system.
Last updated: a year ago
Makes several skills and buff more convenient
Last updated: a year ago
A collection of tweaks that aim to make combat more dynamic. Currently only one: Parry Cooldown.
Last updated: a year ago
Changes how time in the game is preceived with relative timeslots like Morning, Evening
Last updated: a year ago
Adds more decrafting-recipes to the survival-crafting-menu.
Last updated: a year ago
Removes time limits and optionally skips some timers.
Last updated: 2 years ago
Adds a 'Mods' menu with various tools to help troubleshoot mod-related problems (such as showing mod version, comparing mods between client and host). Allows the user to send error reports to the ModSupport server to help fix mod errors.
Last updated: 2 years ago
Randomizes item drops, merchant inventories and enemy weapons.
Last updated: 2 years ago
Para la versión Outward Definitive Edition, colección personal de mods que utilizo, algunos en español
Last updated: 2 years ago
Split screen with multiple displays support (https://www.nexusmods.com/outward/mods/263/)
Last updated: 2 years ago
All entities have their detection values altered into one of four categories.
Last updated: 2 years ago
Remove alchemy loopholes that obliterates the game economy.
Last updated: 2 years ago
Longer Boons, Imbues, Infuses, and Resistances. Up to 10 and 15 minutes.
Last updated: 2 years ago
Changes the runic magic system to be able to survive as a mage.
Last updated: 2 years ago
Bind your walk key and use it to walk in style at any speed you want.
Last updated: 2 years ago
A mod for Outward to enable per-weapon quickslots
Last updated: 2 years ago
A mod for Outward that prevents all perishable food items from decaying.
Last updated: 2 years ago
Talk to the Invincible Rune Sage in Cierzo. He will teach to the best Rune Sage build you have every seen in your entire life.
Last updated: 2 years ago
First of the Primordials that focuses on the Ice element. The purpose of this skill tree is to be able to withstand most attacks building up permafrost and then use them to strike back.
Last updated: 2 years ago
Changes the drawback of Totemic Lodges from resistance to damage
Last updated: 2 years ago