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1-20 of 375 results
Adds 'open' button to Lexicons, for in game Wiki First time opening the Lexicon after starting the game take some time Works with the German & English if you find errors hit me up in the outward modding community discord channel @serious_05558
Food never rots. Updated rewrite of Jeremiah's StopFoodDecay for the current game version - strips decay from items on spawn and from everything already in the scene.
Guaranteed elemental particle drops (or a configurable multiplier). Generalizes to boosting any drop by item name.
A mod that captures GameObject hierarchy and component state to text files. Useful for Debugging with AI.
This is a buff to Rogue Engineer Skill. This is personal used mod which can conflict with literally any mod using Sideloader
This is a tweak to resource gathering and management. This is personal used mod which can conflict with literally any mod using Sideloader
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Ephemeral and save-safe by design. Early software — see README for known issues.
Persistent-creature companion mechanics for Outward mods: clone/brain-strip body factory, navmesh follower, invisible combat anchor, manual combat, donor-scene harvesting, and expedition template caching from region-only scenes.
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, and embedded/override table loaders.
This is a tweak to gameplay. This is personal used mod which can conflict with literally any mod using Sideloader
Runes without the wait: no rune cooldowns and configurable cast animation speed. Rune Sage at the speed of thought.
1-20 of 375 results
