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DangerousRoads
[ALPHA] Wandering encounters for Outward: out in an overworld region, 1-3 hostiles native to that region turn up out of sight, 40-200m away, and walk in. Vanilla loot, never in a town or dungeon. Toast + compass blips. Co-op is not yet verified.Required mods (4)
This package requires the following packages to work.Persistent-creature companion mechanics for Outward mods: clone/brain-strip body factory, navmesh follower, invisible combat anchor, manual combat. Donor-scene harvesting and template caching moved to DonorKit; aggro control to AggroKit.
Version:0.4.2
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, embedded/override table loaders, and a shared dev-verb pack (movement/combat/skill/status probes).
Version:0.4.0
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Co-op supported. Early software — see README for known issues.
Version:0.4.1