Definitively Outward By Videtoile
For Definitive Edition Outward only, this contains all of my mods, their configs, and are fit to play with multiple people, sliding scale of difficulty, and new classes. Intended with the inclusion of some ground rules.Required mods (98)
This package requires the following packages to work.First of the Primordials that focuses on the Ice element. The purpose of this skill tree is to be able to withstand most attacks building up permafrost and then use them to strike back.
Version:1.3.1
Gain 100 move speed and use reduced stamina out of combat. This mod makes exploration much faster and less of a hastle while making no changes to the punishing combat of Outward.
Version:2.0.1
Changes the runic magic system to be able to survive as a mage.
Version:1.0.2
Provide interesting gear options for people who with to play with knight-ish builds
Version:3.2.1
Enable the user to play as a heavily armored warrior that is in control of the battlefield.
Version:4.1.7
Failed Recipes no longer consume items/spit out food waste.
Version:1.0.3
Allows the user to change the Antialiasing mode to TAA (Temporal Antialiasing).
Version:0.1.0
Inventory menu improvements: 'Salvage', 'Send to Stash', 'Send to Host's Stash', 'Send to Other Player' in item menu. Show item price in inventory. More information in readme.
Version:1.2.7
Allows modders to provide localization for their mods using the game's localization system, and also to localize other mods without changing them.
Version:1.1.3
Adds new crafting materials for modders to use in item recipes.
Version:1.0.2
Expands options for weapons that deal elemental damage across all weapon types, especially for the early game.
Version:1.0.6
Adds weapon options from Stormcancer's Weaponry and Enchantments Addtions, Classfix and Knives Master mods to Elemental Armory.
Version:1.0.6
