Weapon Skill Keys
Adds 2 keybinds: one for a mainhand and one for an off-hand weapon specific attack skill.
Each keybind uses a skill depending on the currently equipped weapon.
Note: The mod does not add any new quick slots, the keybinds trigger the skills on their own.
It's strongly recommended to use Outward Config Manager to set HUD element position.
Weapon skills
Main hand weapon skills
- One-Handed Axe: Talus Cleaver
- Two-Handed Axe: Execution
- Bow: Evasion Shot
- One-Handed Mace: Mace Infusion
- Two-Handed Mace: Juggernaut
- Polearm: Moon Swipe
- Spear: Simeon's Gambit
- One-Handed Sword: Puncture
- Two-Handed Sword: Pommel Counter
- Gauntlet: Prismatic Flurry
Off-hand weapon skills
- Chakram: Chakram Pierce
- Dagger: Dagger Slash
- Pistol: Fire / Reload
- Shield: Shield Charge
Using the off-hand skill button with a Lexicon or Lantern equipped has no effect.
Note: You still have to learn the skill before you can use it.
Planned Features
- Hold off-hand button to reload pistol (to prevent accidental reload in the middle of combat)
- Potentially include Weapon Master skills
- Drag-and-drop HUD element repositioning
- Split screen support
- Option for hiding HUD elements instead of showing empty when the skill is not learned or no weapon in that slot
- Option to resize HUD elements
- Update UI when skill is learned (right now it only shows up when the player re-equips the weapon)
Changelog
v1.3.1
- Bullet count display no longer visible after unequipping pistol
- Cooldown display no longer visible after unequipping weapon
- "New skill" indicator is no longer visible
v1.3.0
- Fire/reload now shows bullet count and the proper image based on the pistol's state
- Fix for a possible bug where the keybinds didn't work because of DE
v1.2.1
- Definitive Edition support (vanilla might still work, untested)
1.2.0
- Ability to reposition the HUD elements
1.1.1
- Fixed endless loading screen when starting a new game
1.1.0
- Show current weapon skills and their cooldowns on the HUD
1.0.0