Enchantments Balancer Pack
Provides access to enchantments early in the game but makes it harder in later stages of the game.
| Last updated | 3 weeks ago |
| Total downloads | 92 |
| Total rating | 0 |
| Categories | Balancing Items |
| Dependency string | GymMed-Enchantments_Balancer_Pack-0.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
GymMed-Game_Settings
This Outward mod allows you to change the way game works.
Preferred version: 1.0.1GymMed-Mods_Communicator
Outward Mods Communicator enables seamless communication between mods through shared events and configuration syncing. It also lets users override any changes made by other mods, giving them full control over their settings.
Preferred version: 1.2.0GymMed-Enchantments_Viewer
Outward mod that let's you view details of enchantments without wiki pages. Additionally shows on equipment all available and missing enchantments.
Preferred version: 1.0.2GymMed-Loot_Manager
Adds loot library for mod creators. This tool allows user to assign loots to enemies using Mods Communicator.
Preferred version: 0.0.4README
Outward Enchantments Balancer Pack
This Outward mod introduces enchantments much earlier in the game while keeping the experience balanced and making late-game progression more challenging.
Deeper Explanation
The Soroboreans DLC adds the enchanting system, but most of the materials needed for enchanting are found in the Antique Plateau, a location many players only reach after finishing the main game. The Definitive Edition attempted to spread enchanting materials across more zones, but in my opinion, it didn’t fully succeed—likely because the developers didn’t have enough time to balance the loot tables properly.This mod aims to deliver what the enchanting system should have felt like. It integrates early-game enchanting in a natural, balanced way without overwhelming the progression.
To accomplish this, the mod uses the Loot Manager to
adjust zone drop tables and introduce enchanting items earlier, but with a key
trade-off: it also uses the Game Settings Mod to
add enchantment success chance, require an EnchantmentRecipeItem,
and consume that item on each attempt.
How do these changes impact the game?
You lose the ability to precisely target specific enchantments. In the base game, if you wanted strong enchantments, you could simply look up the requirements on the Outward Wiki and guarantee the results early.With this mod, you no longer need to rush to the Antique Plateau or rely on the wiki to min-max enchantments. Instead, enchanting becomes a natural part of early and mid-game exploration, fitting more organically into the world.
The mod also adds incense items to alchemist vendors and adjusts their prices. Since enchanting materials become more plentiful, crafting or selling incense, enchantments, and related ingredients could otherwise be exploited for easy profit. To keep the economy balanced, sell prices for these items have been reduced.
Finally, the mod dynamically assigns enchantments to enemies, allowing them to
drop EnchantmentRecipeItem from other mods as well.

How to set up
To manually set up, do the following
- Create the directory:
Outward\BepInEx\plugins\OutwardEnchantmentsBalancerPack\. - Extract the archive into any directory(recommend empty).
- Move the contents of the plugins\ directory from the archive into the
BepInEx\plugins\OutwardEnchantmentsBalancerPack\directory you created. - It should look like
Outward\BepInEx\plugins\OutwardEnchantmentsBalancerPack\OutwardEnchantmentsBalancerPack.dllLaunch the game.