


This Outward mod allows you to change the way game works.
Attempting to enchant an item without the required enchantment recipe in your inventory (pocket or backpack) will display an error and cancel the process. Config setting: RequireRecipeToAllowEnchant.

Successfully enchanting an item consumes the enchantment recipe from your inventory. Recommended to use together with Enchanting Requires Enchantment setting. Config setting: UseRecipeOnEnchanting

Enchanting an item can fail based on a configurable success rate. Config setting: EnchantingSuccessChance

Plays custom sound effects when the EnchantmentTable.DoneEnchanting event occurs. Success and failure each trigger different audio clips. Enabled with config setting: PlayAudioOnEnchantingDone

Currently all settings can be changed in BepInEx\config\gymmed.outward_game_settings.cfg. If you are mod pack creator you can use outward mods communicator to change values and rebalance gameplay.
To manually set up, do the following
Outward\BepInEx\plugins\OutwardGameSettings\.BepInEx\plugins\OutwardGameSettings\ directory you created.Outward\BepInEx\plugins\OutwardGameSettings\OutwardGameSettings.dll
Launch the game.