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GymMed-Game_Settings-1.0.1 icon

Game Settings

This Outward mod allows you to change the way game works.

Date uploaded 2 months ago
Version 1.0.1
Download link GymMed-Game_Settings-1.0.1.zip
Downloads 563
Dependency string GymMed-Game_Settings-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack_Outward-5.4.19 icon
BepInEx-BepInExPack_Outward

BepInEx pack for Outward.

Preferred version: 5.4.19
sinai-dev-SideLoader-3.8.4 icon
sinai-dev-SideLoader

API and Mod Development Toolkit for Outward.

Preferred version: 3.8.4
GymMed-Mods_Communicator-1.1.0 icon
GymMed-Mods_Communicator

Outward Mods Communicator enables seamless communication between mods through shared events and configuration syncing. It also lets users override any changes made by other mods, giving them full control over their settings.

Preferred version: 1.1.0

README

Outward Game Settings


Outward game setting to require enchantment recipe when enchanting.

This Outward mod allows you to change the way game works.

Available Settings

Require Enchantment Recipe To Enchant

Attempting to enchant an item without the required enchantment recipe in your inventory (pocket or backpack) will display an error and cancel the process. Config setting: RequireRecipeToAllowEnchant.
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Consume Enchantment on Use

Successfully enchanting an item consumes the enchantment recipe from your inventory. Recommended to use together with Enchanting Requires Enchantment setting. Config setting: UseRecipeOnEnchanting
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Enchanting Success Chance

Enchanting an item can fail based on a configurable success rate. Config setting: EnchantingSuccessChance
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Play Audio on Enchanting Completion

Plays custom sound effects when the EnchantmentTable.DoneEnchanting event occurs. Success and failure each trigger different audio clips. Enabled with config setting: PlayAudioOnEnchantingDone
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How to change settings?

Currently all settings can be changed in BepInEx\config\gymmed.outward_game_settings.cfg. If you are mod pack creator you can use outward mods communicator to change values and rebalance gameplay.

How to set up

To manually set up, do the following

  1. Create the directory: Outward\BepInEx\plugins\OutwardGameSettings\.
  2. Extract the archive into any directory(recommend empty).
  3. Move the contents of the plugins\ directory from the archive into the BepInEx\plugins\OutwardGameSettings\ directory you created.
  4. It should look like Outward\BepInEx\plugins\OutwardGameSettings\OutwardGameSettings.dll Launch the game.

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CHANGELOG

Changelog

Release 1.1.0 Version

Added

  • Added pictures and video for readme
  • Added skill learn on kill
  • Added additional seasons
  • Added events and their state serilization
  • Added AI Effects
  • Added Sideloader classes
  • Added enemy wave manager
  • Added war, ambush, wanderer event scenarios
  • Added skills to AI
  • Added dynamic debugger
  • Added many more settings...

Release 1.0.1 Version

Fixed

  • Updated version of Outward.ModsCommunicator dependency
  • Fixed logging prefix with double square brackets [[]]
  • Changed data passed variables for events by making sure it's less misinterpretable (updated to match mod pack template)
  • Changed enchantment notification messages by making them feel less robust?
  • Updated pictures with new text

Release 1.0.0 Version

Added

  • Added Outward.ModsCommunicator dependency
  • Registered events: EnchantmentMenu@TryEnchant, EnchantmentTable@DoneEnchanting_Fail, EnchantmentTable@DoneEnchanting_Fail
  • Published events for other mods to listen

Fixed

  • Fixed enchantment notification messages by providing greater detail

Release 0.0.1 Version

  • Initial release.